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The Scattered Ones

OOC: Guys you will all know your character’s capabilities better than I do. If you think your character can do it, do it, if not query and hope that one of the gnomes (our resident rules experts) know the answer. This is going to slow down a bit now as I will wait for everyone to post each round. If you are going to be away for a day or so, best idea to avoid slowing down the game is to state several actions in advance eg: I’m going to try to kill X taking any flanking bonus possible and if I succeed I will move onto nrst opponent. Everyone send me your initiatives and positions and I will post the initiative order and map with everyone's positions on Monday, when the Surprise Round will take place.

BTW: Everyone is surprised by the imp and the wererat.

Very, very OOC: Off to see Stonehenge and Bath this weekend! Woohoo!!!
 

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[OOC - I assume the cross bow bolts were fired at us; any hits?]

[Initiative roll = 10+7=17]

If Seebor is in F5 and I was talking to him, I guess I am in G5

Surprise round partial action [assuming dwarves were firing at us not at the were-rat etc.]:

Cast Hypnotic Pattern (2nd level spell). I don't know everyone's positions so this is hard to do, but my philosophy is to get Runor and as many dwarves as possible without getting any party members. The spell has a 15 foot radius and range is not an issue. If I know everyone's position, I am happy to work this out for myself. If nothing else, I try to get Runor alone. In the event even this is impossible, let me know and I'll do a different action.

[Concentration check = 8+9=17; Spell resistance (against will of opponent) = 13 (roll) +4 (charisma bonus)+5 (caster level)+2 (spell focus - Illusion) = 24; Number of HD affected = 3, 1, 3, 2, 2, 2, 3, 2, 1, 1 (10d4=2d4 per caster level) + 5 (caster level) = 20+5=25 (lower HD creatures affected first) - the guide says "maximum +10" but I am not sure if this means max of 10HD or max of +10 to roll - the latter made more sense to me as it is the only thing that would explain the "+" in front of the "10"]

I then take a 5 foot step to position myself behind the nearby table (move to F6) in such a way as I get maximum shielding from attacking crossbow bolts.

I'll wait to state my non-surprise round move until I know where everyone/thing is and whether the spell worked.

[Sorry all - I posted before our DM's message came up. May as well keep it up with the rolls etc. but I will confirm the position of the spell on Monday].
 
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Completely OOC:

Stonehenge. Cool....

Tomas has a couple of levels of Uncanny Dodge, like everyone else in the party, I suspect. Anyway, if initiative becomes relevant, my roll adjusts to 12.

The basic tactic is to close and use the rapier with effect, hopefully with flanking bonuses.
 


Namfoodle is at (I,7), about to go into the eastern room when the sounds of battle break out.

Will wait until the surprise round smoke clears to post actions, but initiative natural 20 (yay!) +1 =21
 



OOC: Wasn't including doorstep for 13 squares. I've emailed the battlemap. Excel file. From now on could everyone state where they are going and do the changes on their own map. Should be easy. If you have problems let me know and I can email the map each round.

Now that I know where everyone is. No one has seen the imp or wererat except Namfoodle who is surprised and attacked by them.

Start of the Surprise Round.

When Namfoodle stands at the doorway into the kitchen. Out of nowhere it seems he is attacked by an imp. The imp whips around his tail to sting Namfoodle. It isn’t a mighty blow, dealing only 3 points of damage. Namfoodle though starts to feel an effect from the poison (make a fort save).

One of the dwarves (D1) aims a crossbow bolt at Seebor. The bolt easily hits a surprised Seebor. The glancing hit does 7 points of damage. Lucky for you, the critical wasn’t confirmed.

Amaryllis casts Hypnotic pattern. Placing it so that Runor alone is affected. Fascinating little lights appear and Runor gazes at them in wonder. Pretty.

Runor continues to gaze at the coloured lights.

Seebor moves to stand in front of Runor, just beyond the coloured lights.

Another dwarf (D2) aims a crossbow bolt at Tomas. Tomas reels under the blow as the bolt beds itself deep in his arm (9 points of damage).

The other dwarf (D3) aims a crossbow bolt at Amaryllis. The bolt is deflected however by her magical armour.

Finally, the were-rat launches itself at Namfoodle. The war-axe wielded by the were-rat strikes deep into the fat, little gnome’s body, which has already been stung. Blood is everywhere and Namfoodle looks like he has had better days. 10 points of damage … if the crit had been confirmed that may have been the end of Namfoodle. Oh BTW: Please make a fort save.

And that is the end of the surprise round.

Order of initiative.
Neblin
Namfoodle
Imp
D1
Amaryllis
Runor
Seebor
Tomas
D2
D3
Wererat
 
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OOC: Ouch! Fort save #1: 8 +7 =15. Fort save #2: 11 +7 =18

Namfoodle, somewhat like the laughing clowns found at fun-fairs, springs back almost as soon as he is rocked backwards by the force of the blow. He seems less upset by the fact that he has been struck by an axe as by the fact that some of the blood has splashed his beard.

Stepping away from the creatures in the doorway, he calls to the others

Bewareimpandrathumanstandinginroomjusthereyoumustallgatheringclosetometobeingprotected!

What the speech lacks in easy comprehensibility it makes up for in efficiency, the entire warning being delivered in less than three seconds; he then continues on almost seamlessly into an incantation for protection, first backing out of range of his attackers.

Actions: Moves to H,6; casts magic circle against evil
 

[OOC: as his partial action Seebor is going to use a move action to get to F3].

Seebor moves up to Runor.

The next round he starts attacking Runor with his short swords.
[Main hand: 11 + 9 = 20. Damage 4 + 3 = 7]
[Off hand: 17 + 9 = 26. Damage 3 + 2 = 5]
[If he gets sneak attack damage because Runor is dazed then add 2d6 x2 = 4+3+5+1 = 13]
[Also he changes his dodge bonus so that it is focused against D1]

As long as Runor is dazed Seebor will keep attacking him until he is dead.

If he hears Namfoodle and notices that he is in real danger then he will break his current combat and go to help him.
 
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