The Scattered Ones

[OOC - Seebor created this post accidentally, but while it is here, a question. What is it with our campaigns and lycanthropy?]
 
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Seebor shouts (to Amaryllis) "Runor's down!"

He turns and seeing that Namfoodle is in trouble leaps to his aid, placing himself in front of the wererat. [Move to H6].

Using expertise to its maximum [-4 attack, +4 AC] he attacks the wererat with his primary hand.
[attack: 8+11-1 - 4 = 14]
[if hit damage = 2+3 = 5 - remembering it is a magical short sword]

[He uses his dodge bonus against the wererat: armor class is now 21 + 4 + 2 - 1 = 26 (+1 = 27 against the wererat)]
 

Neblin

[Note that with Haste (+4 dodge) and Shield (+7 cover), Neblin's AC is now 28 (21 without the shield; 15 without dex or dodge bonuses)]

In his *hasted* chipmunk style falsetto, Neblin chirps out an arcane phrase and four sizzling bolts of purple light burst out from the wand in his right hand. They fly towards D1 and, despite the dwarf's best attempts to dodge and weave, unerringly fly around him to hit him in relatively vulnerable points. [four magic missiles, damage (1d4+1) = 2+5+3+4= 14] [standard action].

If that drops D1, then Neblin moves to G5 to take advantage of Namfoodle's protection spell [move equivalent action], firing a second volley of magic missiles as he moves, this time at the Imp [damage = 5+5+2+2=14] [hasted partial action].

(While moving, Neblin re-adjusts the orientation of his Shield to the vertical axis, facing east.) [free action]

If D1 isn't dropped, Neblin still runs to G5, but his second volley of magic missiles is again aimed at D1. He also crouches to get the best possible cover against D1 from the chair straddling F4 and F5, as his Shield does not protect him form the west.
 
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Owww!

Save vs imp's poison:- 12 + 5 = 17
Save vs dwarven axe poison:- 1 + 5 = 6. Not good.

"Need help here!" Tomas yells.

In the next round, Tomas swings at the imp, if he is able.
Attack roll : 10 + 5 + 3 + 1 + 1 -1 = 19. Damage 3 + 1 + 2 =6 hp.
 

Okay, this post is to fix up several things.
1. I'm ruling that in this game, haste takes 6 seconds to cast, it speeds a person up rather than creating time, so it will take effect the following round. Sorry, Neblin ... you may change your action, or just cast haste round 1 and shield and something else next round.
2. Stuff, I just realised that Runor would have made his saving throw (+2 v's spells) ... oh well, we'll ignore that DM stuff up.
3. Now that I've had the rule cleared up my cute little were-rat gets to try and bite people every round. So I've fixed that up. Basically, he tries to bite Namfoodle in Round 1 and fails.
4. Namfoodle and could you also make a fort save in round 2 as a result of being stung by the imp.
5. Namfoodle. Your spell is actually a 10ft radius on the map. I've centered it on you. That's why it extends midway into squares F6 and J6. If the spell covers 1/2 or more of the square than you are fully covered. Shall we say that 1/3 to 1/2 you get 1/2 cover? Email me and we'll work it out.

I will go through and change all my posts to reflect the info above.
Busy today, so I'm not going to get a chance to do round 2 sorry, but we probably need the time to fix up round 1 anyway.

BTW: This is really part of round 2 but I need to pass on good news. Tomas, you have contracted Lycanthropy, but of course your character doesn't know this! :p

I think that is it.
 
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HRMPH!

Ok. Neblin's modified actions as a consequence of the House Rule re Haste:

Round 1: Neblin puts his scroll away [move equivalent] and casts haste [standard action] and draws his wand [quick draw feat free action].

Round 2 (Haste takes effect): Neblin moves to where he said he would move [move equivalent action], casting shield as he moves [standard action] and fires his wand at the dwarf he said he was firing for 14 points of damage (keeping the first roll) [hasted partial action].

Still has shielf facing east and uses the chair to the NW of him as cover agains the otehr dwarf...
 



Tomas ... but of course, this is just me being nasty and letting you know the consequences of failing your fort save. In character, you don't know that you've contracted anything at all. As you said, all you know is that you've been hit by a Dwarven axe. (Insert evil DM laugh here)
 
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Neblin: Mutters a spell (shield) , then fires 4 magic missiles at a dwarf (D1) who falls to the floor. And moves closer to Namfoodle (G5).

Namfoodle: Moves away from the cute were-rat, which is a nice brownish colour with lighter brown markings around the face. (H5). He continues to encourage his fellow adventurers to come closer to him.

Imp: Lashes out with his tail at Tomas again. Even with some beneficial effects from Namfoodle, the tail hits him (1 point of damage and make a fort save). Imp then says "The other gnome has a shield spell" The imp then fearing the magic missile potential flies to hide behind the table seeking complete cover from it and some chairs. Tomas, attack of opportunity Will take your attack rolls for this Tomas lashes out with his rapier seeking blood and almost gets it, but the imp, dodges aside at the last moment.

D1: Bleeds

Amaryllis: Yells to Seebor to tell her when Runor is dead and delays her action

Runor: Bleeds slugglishly

Seebor: Yells to Amaryllis that Seebor was down. Tumbles past Neblin and Namfoodle to face the wererat Does H6 suit? Slashes with his short sword in his right hand, but the sword swings over the were-rat's head.

Amaryllis: Fires magic missiles at the were-rat, who looks very shaken from the effect.

Tomas: Hurt but still valiant, swishes in rapier at the nearest dwarf D2 but misses.

D2: Attacks Tomas with his Dwarven axe. His blow is mighty Sorry critical confirmed and slices deeply into Tomas' chest. Blood flows freely from the wound and Tomas is now starting to look pale. (14 points of damage and make a fort save ... actually since you've already got lycanthropy - don't bother … I presume you can’t really get it twice.). Then swipes the lantern next to his to the ground, plunging all the dwarves and rats into darkness, though the adventurers are still illuminated by the lamp burning at C2 for those with low light vision. Common lamp, 15 foot of light.

D3: Moves to K4 getting cover from the table. And fires a crossbow bolt at Seebor. Critical not confirmed ... what is it with my random number generator today? The bolt sinks into his arm dealing 3 points of damage.

Wererat: Snarling attacks Seebor who has suddenly appeared next to him and hurt him. The axe misses, but the rat bites deeply into Seebor's thigh dealing 3 points of damage. Make a fort save with +2 for Namfoodle's spell.

2 lanterns are all that is required to light the area, so I decided that the dwarves would only have 2, especially since there is usually a fire. I then placed them at opposite ends of the area - 1 to illuminate the dining table, the other to illuminate the common room. Assumed putting out a lantern was a move equivalent action if you want to argue let me know.

End of Round 2
 
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