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The Scattered Ones


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Tomas dismounts and says "Look after Moonmist for me, Neblin."

After taking Whatsit's ring and slipping it on a finger, he strides over to the leader of the dwarvish warband.

"Well met. I am Tomas Cyrodil ; you have met Amaryllis. Over there [gestures] is Seebor of Onwald ; on the horses are Namfoodle/Whatsit and Neblin.

We have been sent by Bolnar to retrieve a shipment of some medicine. There has been an outbreak of some sort of disease in Ironforge."

[OOC : Was there a letter of safe-conduct? Who has it?]

Tomas sighs.
"I was afraid something like this might have happened. How long have you been here? This battle looks to me like it has happened only a short while ago."

"Neblin, Whatsit. You both seem very well learned. Have either of you noticed anything about the bodies that might give us an idea as to how long ago the skirmish occurred?"

Tomas looks at the dwarf.
"With your permission, may I take a closer look at the bodies?"
Not waiting for a reply, he takes some dried fruit from his belt pouch and has a nibble. He offers some to Amaryllis and the dwarven leader

[OOC: I didn't catch his name!]

"Would you like some dried apple? We might as well have a good talk. We're all going to be here a while.
Could you tell us what you found, how long Bloodbeard has been gone, and what you know of the inside layout of the tower?"

[Spot 18+4 = 22 ; Search 3 + 4 = 7]
 

"As I said before, we only arrived a short time ago ourselves. My name is Runor. We are merchants. We were hoping to trade with Durzh. We have some good herbs and were hoping to trade them for some of Durzh's famous potions. The tower was like this when we arrived."

"What have we found? Not much. Bloodbeard has been inside for about 5 minutes or so I guess. We were all in there, but then Bloodbeard started to look through stuff for clues, so we came back outside to do something about the bodies. Why don't we go inside and you can talk to Bloodbeard? He's probably much more able to answer your questions. You can then see for yourselves what the ground floor of the tower looks like ... there's a spiked pit at the entrance and then a few other rooms including a water closet! This Durzh must have been very well off. We haven't ventured onto the other floors. As I said, we haven't been here for very long."

OOC: Tomas, what is it that you were trying to spot or search?
 
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Talking to Runor

Somewhat suspicious at the fact that a bunch of merchants are walking around with battleaxes and calling their leader "Bloodbeard", I look at the dwarves to see whether there are any signs that they might have been involved in a recent battle (dents in armor, blood (on them or axe), sweat, etc.). Again, I also try to glean from Runor's words whether there is any chance that he is lying.

[Spot check = 6 + 4 = 10; Search check = 2 + 2 = 4 (as appropriate)].

Out loud, I say to Runor [smiling] - "Has anyone seen any sign of Durzh? Is he among the dead? As you can imagine, we hope to be able to find him. Have you come across anyone who survived the battle? Did you see anyone fleeing on your way here? I hope you can forgive my curiosity, but this is a rather strange turn of events."

[Diplomacy check = 9 + 8 = 17; Bluff check (to indicate lack of suspicion) = 7 + 8 = 15]

[OOC - sorry for the dismal rolls everyone!]
 

Seebor looks around for signs of the any tracks [Tracking 5+2 = 7].

After Amaryllis has finished her conversation he says:

"Maybe we should go inside and talk to Bloodbeard?"

He looks at the 4 dwarves.

"Would you mind leading the way?".

Under his cloak he rests his hand on the hilt of his dagger.

[OOC: he readies and action to draw the dagger at the first hint
of danger.]
 

Gatheringinformationbeforedecidingonplanofaction, thisisbeingsensibleprocedure.

The grey mop perched on top that presumably serves Namfoodle for a head (not that anyone has yet seen anything other than a nose from between the huge eyebrows, moustaches and, presumably, beard to prove it) nods to make the point.

He follows into the tower as the group proceeds to search for 'Bloodbeard'.
 

Amaryllis sees nothing suspicious.

Seebor, you find nothing when you attempt to track. But then the surrounding ground is lichen covered rock, so it would be difficult to find anything of interest there anyway.

"We haven't seen anyone who looks like they could be Durzh. Since we've never seen him ourselves we can't be sure though. But these guys here certainly don't look like they would be an eccentric alchemist." Runor gestures at the dead bodies around him.

"We'll go talk to Bloodbeard. I'm sure he'll know what to do. Even if we can't find Durzh we maybe able to find some of your medicine."

Runor leads the way into the tower. The other dwarves who have been listening to the conversation tag along, clearly thinking that you are substantially more interesting than dealing with dead bodies.

You all walk up the steps and into the tower. The main gate is 5 foot high, with each of the 2 doors being nearly 5 foot wide. There is an open door to the north which is open. The door shows some signs of battle. There are also some arrow slits in the room. In front of the door to the north is a spiked pit. At the bottom of the pit is some sort of humaniod wearing chainmail. The corpse has been impaled on the spikes and looks very dead indeed.

Dorin, you know you can't ready an action outside of combat.

I've attached a map. When I attach the next map showing the next room, I'll probably delete this one to keep the thread size down. Hmmm... can't work out how to put it into the message. So currently an attachment.
 

Attachments

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[OOC: I would say we need a marching order?]

Seebor says to everyone, including the Dwarves:

"We’d better be prepared for any surprises. Tomas, can you fight?"

Seebor draws both of his short swords.

"I'd better go first."

Seebor first looks around the room for signs of other traps.
[Search 1+7 = 8 - natural 1 though : ( ]

If he (or anyone else) finds nothing, and no one has any other sensible suggestions, he approaches the pit with caution, and silently.

[Move silently check 16 + 14 =30]

If he does get to the pit he has a look (from a distance) at this humanoid.

[Spot check: 2+4 = 6]
 
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This is a dwarven tower. The ceilings are a majestic 5 foot 3 inches high. Everyone taller than 5 foot 3 inches (so Seebor and Tomas) are crouched over.

OOC: That means -1 on attack rolls and dex rolls. Tomas if you're less than 6 foot 3 inches, the same -1, if you're taller, -2. Additional -1 penalty for anyone over 4 foot 6 inches using a sword, axe or mace due to the fact that you can't swing overhand , etc. Additional -1 penalty for anyone using a longbow or shortbow due to the fact that you'd have to hold it at an awkward angle. Gnomes do not suffer any of the above as they should be used to working and fighting underground.)

Seebor looks but doesn't find any other traps. As you can see from the map you'll have to jump over the pit (DC=10)to get through the door.

Seebor you can't identify anything about the humanoid. The trap itself consists of lots of very pointy and sharp spikes of various heights.
 
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Given that he needs to crouch over, Seebor attempt to dive over the pit with a combination of jump and tumble.

[Jump 10 + 11 = 21; Tumble 3 + 14 = 17]

On the other side, if he makes it, he springs to his feet and looks around. If there happens to be a chance to hide he takes it.

[Hide: 2 + 12 = 14]
 
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