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The Scattered Ones

Namfoodle runs around as if he has consumed enough sugar to supply a small cloud giant, and rapidly jabbers instructions, ties tourniquets and rubs poultices onto the limbs of those stung by the imp, hoping to counter the insidious venom.

OOC: Heal checks on those stung (including himself) to prevent secondary damage. Edit Found character sheet. Namfoodle fervently hopes that the speed of his delivery and the quality of the healer's herbs he carries covers for the fact that he doesn't actually know anything about non-magical healing.... rolled 10 +3 +2 (healer's kit) =15 to Treat Poison [PHB p69]
 
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Seebor, now looking much better after Namfoodle's healing, whispers:

"I think we should pursue it right away ... silently if possible. If no one objects I'll go first. I've already searched the bottom of the stairway for traps ... although we couldn't figure out why one of the stairs is coloured differently to the others."

Seebor looks at Neblin.

"Maybe 'genius' should have a look. We should also try to have the stairwell guarded so that he can't make an escape this way – although there are always the windows I suppose. Perhaps if someone that could move silently was invisible it would make scouting out upstairs much easier .... but only if there is light."

With that Seebor moves silently towards the bottom of the stairs with both weapons in hand and listens. He then peers up the stairway to see if there is upstairs is illuminated.



[move silently: 15 + 14 = 28]

[listen: 1 - 1 = 0]
 
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In case you do decide to rush after the imp, so we’ll stay in this encounter.

Okay, so you’re rushing around trying to heal people who you think may have been poisoned. Are you just treating the imp’s stings? Or are you treating the axe wounds and rat bites as well?

Let me know what you are treating and the order in which you are treating and then roll for each one individually. Each heal takes 6 seconds, if the person you are trying to heal has decided to move before you get around to them, you’ll have to move to heal them.

Imp stings: Namfoodle, Neblin, Tomas x2
Rat bites: Namfoodle, Seebor
Axe wounds: Tomasx2, Seebor
 
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Round 3 - Did my magic missiles hit? The post hasn't been changed yet, so I just wanted to make sure.

Round 4 - Amaryllis, who moves after Seebor, waits to see whether he still wants to be made invisible (i.e. if there is light upstairs). If so, she casts invisibility on him.

In any event, she sends Mouse upstairs either to search for and/or to smell for the imp, instructing him to be cautious, especially with any colored steps.

[Mouse: move silently - 12+12=24; hide - 2+18=20].

She also whispers to the others, "We'd better check round here for any more surprises" and moves towards the door to the western room. If the door is open, she peers in cautiously, otherwise she listens at the door. [Listen check = 3+5=8]
 
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OOC: Just the imp stings (I don't have time to treat all the bites and axe wounds - anyway, Namfoodle is presuming for the moment that while possibly diseased they are probably not poisoned, and disease he's got a little bit of time to treat or try to cure....) Namfoodle will Take 10 (result 10 +3 +2 =15) on all four stings. And hope.
 

Amaryllis ... round 3 action. You didn't mention anything about magic missiles. You were looking and sent "Rat" out to look and were going to cast Dancing Lights if he found anything, which he didn't.

OOC: Rules Help. Namfoodle. Okay, my understanding is that the secondary poison kicks in a minute after the person was originally poisoned. Therefore if you take 10, that's the equivalent of 1 minute ... you don't have that much time. Entirely possible that I'm missing something so let me know.
 

Round 3 action (all OOC)

NOT TRUE! The Mouse/Dancing lights move was my move at the time I had understood the imp was not visible (it makes no sense if I can already see the imp). DM then asks me what I want to do after I know that imp is visible (this followed after rules change), I change my move to magic missiles (see post between Dorin and Malin Genie, with explanation under Dorin's name in brackets as Dorin is default login on our computer). See also Morbidity post for round 3 which states next to Amaryllis - what do you want to do?
 

Agreed. Fixed.

Plea from DM struggling with everyone having numerous different scenarios for a given round: Please make my life easy and don't put explanations under other character's names, as I tend to skim through looking for login names when I'm doing their actions and am unlikely to remember the explanation I read under one character, when I come to the other character.


BTW: To clarify a point, the staircase leads up and down, the step which is a different colour is the second step leading downwards.
 
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OK. *4* Fort saves:-

14 + 5 = 19,
7 + 5 = 12,
11 + 5 = 16,
11 + 5 = 16.

If Tomas isn't reduced to a catatonic state, or death from failing
at least one of the saves, he:-
- takes a swig from the waterskin,
- looks around at the carnage,
- has a little think about the [were]rat-dwarves[Intelligence roll 14 +1 = 15].

If he succeeds in recognising lycanthropes, he says to Neblin and
Namfoodle "I don't want to become like them. Is there any way
we can stop me from becoming accursed?"

In any case, Tomas proceeds up the staircase, to the second stair from the top [That was the odd-coloured one, right?].

Search: 9 + 4 = 13
Disable Device: 19 + 8 = 27
 

Further staircase clarification:

The odd-coloured stair is the second stair leading to the level below. It is not on the stairs leading to the level above.

Is your search relating to traps on the odd-coloured stair on the stairway down or on traps on the stairs leading up?

Regarding saves ... Namfoodle will likely be rolling for you? Still discussing with him the legalities of how the roll is to be done. If you wish to roll your own, let me know and I'll tell you if you passed on the basis of the rolls you made.

Checks ... okay ... I've rolled the second of these
Spot check: 6 (to see if you notice that the dwarf who was a were-rat is identically armed to the other dwarves). You notice it.

Intelligence check: 14 (to see if you know that a wererat can spread lycanthropy by hitting with a piercing or slashing weapon.) ... you failed. If anyone else cares to think about it, it's a fairly specific piece of info, there's no evidence that you've been attacked by were-rats before. Hmmm... I'd say it's about a DC23 ... knowledge nature(?). DC10 will let you know that being bitten by a were-rat is bad.

To summarise what I understand people are doing …

Amaryllis is going to have a look into the rooms on the western side.

Seebor is going to go bounding up the stairs (silently).

Tomas is either going to check out the stairs leading downwards for traps associated with ‘the different coloured step’ or he’s going to go bounding up the stairs with Seebor (after either he has made his fort save or Namfoodle attempts to cure him of poison and makes the fort save for him)

Namfoodle is rushing around trying to cure people of poison.

Neblin???? Being in BrisVegas at taxpayer’s expense is no excuse to cease posting! (presumably though, he will either make his fort save himself or have Namfoodle attempt to cure him of poison and make the fort save for him)
 
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