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The Scattered Ones


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Okay, you venture down the stairs. As you step on the step which is a different colour .... drumroll please, suspense music .... nothing happens. Well, nothing that you notice anyway. Evil DM cackle, abruptly cut-off when I notice work colleagues giving me strange, frightened looks.

When you get to the next level you are in what appears to be a cloakroom. (See map) The area around the stairwell is surrounded by curtains. Toward the west is a water drain and a pair of coat racks. After admiring the furniture you notice a dwarven body on the floor beside the stairs.
 

Attachments



Amaryllis and Mouse continue guarding the two entrances to the crawlways, both trying to remain unseen by any creature that might exit from the crawlways.
 

Seebor walks around the room silently, listening and looking for any movement/noise that may indicate someone is hiding.

[move silently 6+14 = 20]
[listen 14-1 = 13]
[spot 22+4 = 6]

If he sees nothing he examines the dwarven body .... provided it is still not alive .. he pokes it first to find out.
 

The dwarf is displaying all the signs of being very, very dead.

Seebor examines the room. There are 5 curtains which likely have rooms behind them and 2 closed doors.

You find nothing of interest, though the dancing lights supplied by Namfoodle are quite pretty.
 

Seebor scouts out the whole room, including behind the curtains.

He check for traps when moving the curtains and on any door
he finds.

[check traps: 4+7, 7+7, 12+7, 18+7, 1+7, 5+7, 20+7, 19+7, 1+7, 17+7, 19+7, 17+7 - as needed]

He also listens at any door:

[listen check: 6-1, 12-1, 9-1, 15-1, 3-1, 18-1 - as needed]

If all is clear he then opens a door and explores around
- depending on the light situation of course.
 
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Assuming you look behind the curtains first and you look at them in an ordered manner.

Behind each of the first two curtains you find a bunk room. The room has tow beds, a pair of footlockers and a table with 2 chairs. As you open the curtain to the third room you are attacked by a dwarf who yells something in dwarven as he charges at Seebor with his war-axe. Anyone speak dwarven? The dwarven axe cleaves deeply into Seebor’s torso dealing 9 points of damage.
 

[Initiative 18+5 = 23]

I take it this means I am now visible as I was invisible.

I attempt to parley with him (does he know orc)

"We are not enemies - and are sent by Bolnor of Ironforge"

If this does not help I attack him with both of my shortswords,
with full expertise (+5 AC -5 to hit).

[If I am still invisible I get 4d6 additional damage]

I will attempt to subdue him by using the flat of my swords.

[primary hand: 10 + 9 - 1 = 18: damage 6+3 = 9]
[seconday hand: 12 + 9 - 1 = 21: damage 3+2 = 5]
 
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dorin said:

I take it this means I am now visible as I was invisible.

Sorry, poor DM description. Let's change it to ...

As you open the curtain to the third room you are attacked by a dwarf who yells something in dwarven as he charges at where he thinks Seebor would be with his war-axe. (Not all that hard to guess since you've just lifted up a curtain and didn't say that you were going to do it in a strange way. The dwarven axe hits teh invisible Seebor and cleaves deeply into his torso dealing 9 points of damage.

The dwarf doesn't speak Orc. What language are you speaking to him in?

With your rolls did you subtract 4 for dealing subdual damage, subtract 1 for being tall and subtract another 1 for using a sword in a confined space? It doesn't actually matter, I was just curious. Did you also subtract 1 from your initiative as your dex has gone down due to being so tall? Can people affected by the height penalties please remember to apply those penalties!

Seebor belts the dwarf with the flat of his sword and the dwarf falls to the ground unconscious.
 
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