The Star Wars Iconic Characters and the Lords of the Expanse: Hunting Grounds (cont.)

Kelko said:
"We're the ones that are going to end up in trouble, mark my words," the rodian replies, falling back to his normal routine. "So many unfamiliar human faces... this assassin or whatever is probably hiding in plain sight, waiting for us to put our guard down just long enough to pounce..."

"Don't worry, Kel. We're in my territory now." Arani laughs. "Stick with me, and we'll be fine.

And you're right. The others will be perfectly safe - at least until I get my hands on them."

Pleased by the prospect of vengeance, Arani keeps looking for the host. When she catches sight of them, her eyes widen, and her head tilts slightly to the right.

"My. He's . . . . . our host. I'd better go and introduce myself."

And with that, she works her way through the crowd.
 

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Rorworr watches Arani make her way through the crowd, then looks thoughtfully at Lord Apollinari.

"If I was Dorn, I'd get here quickly..." He says simply, before turning back to Vor'en and Kelko.

"So, what do you two make of the security in here? Anything or anyone saying stay on guard, or should I just go and mingle?"
 

Rorworr said:
"So, what do you two make of the security in here? Anything or anyone saying stay on guard, or should I just go and mingle?"

Roworr doesn't get an answer- Vor'en is only a step behind Arani, and then he's a step in front, politely but firmly clearing her a path through the crowd. He seems calmer with something to do that's within his duties, although he still stays alert.
 

Arani accepts Vor'en's escort without comment. She's gotten used to having him around to guard her body, and it will keep her from bumping into anyone as they work their way through the crowd.
 

Rorworr said:
Rorworr watches Arani make her way through the crowd, then looks thoughtfully at Lord Apollinari.

"If I was Dorn, I'd get here quickly..." He says simply, before turning back to Vor'en and Kelko.

"So, what do you two make of the security in here? Anything or anyone saying stay on guard, or should I just go and mingle?"

Kelko watches the retreating backs of both Arani and Vor'en. "I'd say they vote for mingle," he decides. "Besides, if we're not all bunched together it should make it harder to track us all, right? Now let's get some punch and see what we can find out."
 

Take 5, guys, and meet me backstage...

Alright, guys... We need to talk a bit.

I've been losing a bit of inspiration, here. The game's been going on a long time, and has been kind of dragging since we restarted last summer. I think that it might have to do with something I learned recently about PbPs... Long campaigns just don't work very well.

And really, that's how I'd designed these adventures.

It's getting long, it's getting drawn out, and to be frank, I'm getting a little bit bored. I don't update as often as I used to, and that just makes it worse.

Let me knwo you you guys are thinking. Tell me if you are having the same problem, or if I'm just being stupid.

If I'm not the only one, I've got an idea for something different.
 
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Pbartender said:
It's getting long, it's getting drawn out, and to be frank, I'm getting a little bit bored. I don't update as often as I used to, and that just makes it worse.

Let me knwo you you guys are thinking. Tell me if you are having the same problem, or if I'm just being stupid.

If I'm not the only one, I've got an idea for something different.

The game is certainly going slowly, and I have to take at least partial responsibility for that, since I've been playing up to the more soap-operaish bits of everyone's personal lives instead of focusing on the adventure itself.

But I'm very taken with this game. I'll stick with it, whatever you decide, and I'll even behave myself and focus on the job. (To an extent, of course. I'm the frickin' Noble; character interaction is what I do. ;) )

For what it's worth, my original plan (waaaaaaaaay back when I was running the game) was to run three adventures; one at third level set around the Phantom Menace, one at sixth level during the Clone Wars, and one at twelth level set just before A New Hope.
 

Pbartender said:
It's getting long, it's getting drawn out, and to be frank, I'm getting a little bit bored. I don't update as often as I used to, and that just makes it worse.

Let me knwo you you guys are thinking. Tell me if you are having the same problem, or if I'm just being stupid.
I'd love for this game to continue, but ultimately the choice is down to the you, the GM. I know full well just how difficult it can be to keep running a game you've lost interest in, or become disheartened with. Don't let us push you into keeping the game going if you really want to finish it.

Pbartender said:
If I'm not the only one, I've got an idea for something different.
If you're up for keeping this game going, I'd be happy. But, if you've got plans for something different, then I'm interested to hear them. I've always enjoyed your DMing style, so I've got no doubt whatever you come up with will be good. :)

Arani Korden said:
The game is certainly going slowly, and I have to take at least partial responsibility for that, since I've been playing up to the more soap-operaish bits of everyone's personal lives instead of focusing on the adventure itself.

But I'm very taken with this game. I'll stick with it, whatever you decide, and I'll even behave myself and focus on the job. (To an extent, of course. I'm the frickin' Noble; character interaction is what I do. ;) )

I think I'm partly responisible for the slow pace as well. There were several weeks when I didn't post at all often, mainly due to the log-in problems that were plaguing the boards at the time.

But I can see we've had other problems. We've gradually lost over half the cast (including all of our Jedi) since the restart, and I'm sure that's had a sizeable impact on the game.

I have to say, I've found the soap-opera aspect a lot of fun. I've alway thought that games don't need to be all-action all the time, and you've only confirmed that idea for me :)

Arani Korden said:
For what it's worth, my original plan (waaaaaaaaay back when I was running the game) was to run three adventures; one at third level set around the Phantom Menace, one at sixth level during the Clone Wars, and one at twelth level set just before A New Hope.
That was you running the game back then? Well, you learn something new every day... :D I wasn't playing in it at the time, but I was an enthusiastic member of the audience :)
 


Well... I actually really like all the 'banter' that goes around this group. It's awfully refreshing.

It's just that, due to the nature of the adventure (it's designed to be nearly a full campaign for a tabletop game), it's taking much, much longer to culminate as a PbP than I originally thought... Way, way back when I was a relative rookie to GMing PbPs.

Arani Korden said:
For what it's worth, my original plan (waaaaaaaaay back when I was running the game) was to run three adventures; one at third level set around the Phantom Menace, one at sixth level during the Clone Wars, and one at twelth level set just before A New Hope.

This is not unlike what I was thinking...

If we started new, I'd fast forward to the early Rebellion. The Iconics have all grown up, and are agents within the fledgling Rebellion. The adventures would simply be a series of rather short, very episodic missions against the Empire... Steal some Death Star plans... Hijack an Imperial Shuttle... Rescue a Rebel leader... Assassinate a Grand Moff... That sort of thing.

I would even be up to playing tag-team GM from mission to mission... I've got my Deel Surool username around here somewhere, and never really got to play him.
 

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