[+] The things I like about D&D One Playtest, and the things I LOVE!

Snarf Zagyg

Notorious Liquefactionist
This is NOT going to be one of my giant, 20,000 word essays about the history you never wanted to know. Instead, it's a thread started.

PLEASE NOTE THAT THIS IS A "PLUS" (+) THREAD. THAT MEANS I AM REQUESTING POSITIVE CONTRIBUTIONS ABOUT THE THREAD TOPIC.

There are approximately 394 threads right now about the D&D One Playtest materials, most of which have large numbers of people chiming in (or the same people repeatedly chiming in) with some version of, "I DUN WANNA," or "I DUN LIKIT."

Which is fine! People like what they like, and some people fear change (which makes them a bad choice to be a toll booth operator). That said, there's a lot of cool stuff out there! And since there are so many threads where people are able to discuss the things they don't like so much ... I thought I'd use this thread to exclusively discuss things that people do like!

So, what do you like ... or what do you LOVE about the playtest material, or about the announced direction of D&D One?

Since I am the thread starter, I'll start!

I really like the change and the renewed emphasis on backgrounds. Far too often, character creation was "Race, Class, Abilities." Putting a whole lot of emphasis on the background for cracter creation really allows you to tell your story- your character's background as part of the character creation process. Class and race are very deterministic ... very old fantasy. But backgrounds - that's a real choice!

Anyway, that's my initial impression. I'm throwing this out to the rest of you.
 

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Right now my biggest "pluses" are:

The new emphasis on backgrounds.
Making character creation more modular.
Some of the language simplifying aspects of the rules (example: the d20 test language).
The framework of the Ardlings.
Putting inspiration so it gets more love.
Some of the feat changes tweak my interest as well.
 






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