D&D General Let's list/complain about things we don't like


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I love D&D ofc but Forgotten Realms is garbaggio and the fact that it became the de facto D&D setting is a tragedy. D&D hasn't had the strongest official settings but go figure that the most creatively bankrupt one took the spotlight. Should have been Mystara.
 

I love D&D ofc but Forgotten Realms is garbaggio and the fact that it became the de facto D&D setting is a tragedy. D&D hasn't had the strongest official settings but go figure that the most creatively bankrupt one took the spotlight. Should have been Mystara.
Given the choice, I'll take Forgotten Realms over Greyhawk every time; but Mystara/Known World certainly does surpass both.
 

I think the Lineage system introduced in the 5E Ravensloft guide was a pretty neat thing handled completely wrong by WoTC. The idea that a Dragonborn forgot how to breath weapon or a Tiefling just straight up "forgot" how to be fire resistant seemed stupid. If your using it, you simply got the lineage traits on top of your core race traits. Simple done.

What's that you say? That's too much to deal with as a DM? Well, your the DM. You just say no, I'd assume, if the request was made and be done with it.

As an add on to that, Custom Race and the Lineage subsystem should have gone hand and hand. Lineage should've been a mesh layer that you apply into of Custom Race to make it so, less bare bones.

WoTC needs to be "less fearful" of coming up with race type options that may have quirks to them. After so long, we FINALLY got playable Oozes and Constructs alongside Humanoid/Fey/Monstrous playable race types. I'm still waiting on Aberrations and Undead pc race types. And yeah perhaps the quirks of some options make things more "interesting" such as how before, Constructs couldn't be healed normally by healing spells. PC constructs don't worry bout that now and so they could figure something out for undead pcs.

There's too much "large races/large weapons make things too much complicated" type thinking going on. Large weapon? Just pathfinder it and just make it the next die step up. If PC rules and NPC/Monster rules are so "different" then, ya don't need to follow the "double the damage die" of an oversized weapon to the T then. But Large Races? Man the 2024 Artificer goes large and the Tasha Rune Knight came become huge. I don't see anything there saying that now all of a sudden, your a multi square target.

Bag of Rats was the DUMBEST idea. (If ya know,.ya know). You wanted to deal with those traps, get in there champ.

The scaling system for Animal Companions is there, but people for some reason think "good" pets usage for a class will upstage people. Nah bro, that's the power fantasy with the fantasy character with a pet: that they Beast Master it.
(On the plus side tho, we got like three or four different kinds of scaling now for that, even if they are mostly 3PP).


Alright, the doors open. You can all tell me how much of a horrible person I am. (Poor + mark, we shall miss thee)
 

Seems like some people just want go list and/or complain about things in D&D they don't like. Don't worry, I got you. This thread is FOR talking about what you don't like and why you don't like it. Gripe your heart out!

That I homebrewed 5e so much(5e hardcore supplement), that it was better to just pick a different game like [D&D} Old School Essentials and add in a few things I liked from 5e.

I capped stats at 18, rolled all HD, passed on feats [optional], ditched stat bumps, rolled for attributes, used only the phb and it was still a cake walk for the pc's - got boring for everyone after a few sessions.

Me, I started 5e since Next, DM at GENCON '14 and local Adventure League for 8 years. As the glut of books came out, and the overbearing AL rules, people also became part of the problem.
 

That I homebrewed 5e so much(5e hardcore supplement), that it was better to just pick a different game like [D&D} Old School Essentials and add in a few things I liked from 5e.

I capped stats at 18, rolled all HD, passed on feats [optional], ditched stat bumps, rolled for attributes, used only the phb and it was still a cake walk for the pc's - got boring for everyone after a few sessions.

Me, I started 5e since Next, DM at GENCON '14 and local Adventure League for 8 years. As the glut of books came out, and the overbearing AL rules, people also became part of the problem.
Are your players cool with moving away from 5e? That's always been my issue whenever I want to run another game.
 

Are your players cool with moving away from 5e? That's always been my issue whenever I want to run another game.
Yes, we played 5e consistently for 10ish years, in and around Jan/ 2022 we finished Icewind Dale: Rime of the Frostmaiden - moved to Old School Essentials, AD&D 1e & 2e, Mothership, Star wars d6, Ten Candles (Rethemed with Strahd/castle Ravenloft) past 2 years, with a single one shot 5e game.

I/we have a group that started in the early 90s, and somewhat comfortable trying different games.

OSE(30% ish) and Shadow dark(75% ish) are pretty close to 5e in some ways, those may work. We did a lot of one-shots, and rotated whatever system a person wanted to run/try, that helped - but I understand this is a common theme to the point it's a meme and facebook group that 5e players won't budge.. so gl..
 




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