The Troubadour's Travels - Low Magic [D&D 3.5/G'n'GR] [Recruiting]

Ah, too bad. No harm done though :3

We'll all just keep our fingers crossed that you get fired. ;)

LOL.

I have noticed that there seems to be a lot of talk about combat abilities, but very little has been said about any other areas of expertise. From what I have seen, the skill base seems to be fairly limited. The party seems to be running the risk of being a little one dimensional. Given that it sounds like the game will involve a fair bit of social interaction and investigation, it might be something worth considering as a group. Just a thought.

doghead
aka thotd
 

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Yes, that is one part that seems kind of missing. While they have skills for sneaking and trap removal due to the scout, but the social part is lacking. But if a rogue/ranger's on the way, perhaps he'll be more inclined towards the sense motive/bluffy things.
 

Yes, that is one part that seems kind of missing. While they have skills for sneaking and trap removal due to the scout, but the social part is lacking. But if a rogue/ranger's on the way, perhaps he'll be more inclined towards the sense motive/bluffy things.

On that note. Can I change my Knowledge (local) to Diplomacy instead?

BTW, in an E6 world, can PC's ever learn a new language after they have reached 6th level?

Also, how do XPs work in GnG?
 

Wysi: Sure, go ahead.
Yes, they can, since Speak Language is a int-based skill I'd allow Skill Focus to account for learning three new languages (or rather, speaking three, or speaking two and literacy in one, or whatever).

It would be pretty easy to implement higher skill ranks in E6 too. Allowing chars to buy one rank for 2500 exp (equal to half a rank) might be about right, since ranks are slightly better than boni (such as those from a feat that give +3). Of course you can't go higher than level+3 anyway. So a level 6 character can learn to become better at more things, but can't do superhuman feats in anything. Kind of.

What do you think?

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XP works normally in GnG as written, but I'm fairly liberal when it comes to XP - I give out XP when it feels right, depending on the situation. Generally though, large monsters would count as higher CR than they do currently, and small monsters as less. Low-cr monsters would count as higher than they are now. You'll all get equally much XP in most situations, the one exception would be that I sometimes may give out small extra XP bonuses for good roleplaying to a single char. These are small as said though.

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The IC thread is up! I decided that Wysi and Toptom might as well want to start some IC chatting, or at least write their opening posts, and Theroc and Seph can jump in when they've got their bios posted. The story won't start until everyone's in of course.
 

Wysi: Sure, go ahead.
Yes, they can, since Speak Language is a int-based skill I'd allow Skill Focus to account for learning three new languages (or rather, speaking three, or speaking two and literacy in one, or whatever)..
Will do. One smooth talker for the party coming up.


It would be pretty easy to implement higher skill ranks in E6 too. Allowing chars to buy one rank for 2500 exp (equal to half a rank) might be about right, since ranks are slightly better than boni (such as those from a feat that give +3). Of course you can't go higher than level+3 anyway. So a level 6 character can learn to become better at more things, but can't do superhuman feats in anything. Kind of.
What do you think?

Yes/No. Why do you think that ranks are better then bonuses - in game terms they serve the same purpose? Also, one feat can give you +2 to 2 seperate skills = 4 points. Therefore, if you wanted to make a feat half as effective ito skill ranks, you should still maybe give +1 to 2 different skills.


XP works normally in GnG as written, but I'm fairly liberal when it comes to XP - I give out XP when it feels right, depending on the situation. Generally though, large monsters would count as higher CR than they do currently, and small monsters as less. Low-cr monsters would count as higher than they are now. You'll all get equally much XP in most situations, the one exception would be that I sometimes may give out small extra XP bonuses for good roleplaying to a single char. These are small as said though.

I was just curios how XP work in this system since CR is no longer relevant.

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The IC thread is up! I decided that Wysi and Toptom might as well want to start some IC chatting, or at least write their opening posts, and Theroc and Seph can jump in when they've got their bios posted. The story won't start until everyone's in of course.

Maybe make a seperate thread were we can each post our PCs (one post each). Take the first entry for yourself to summarize the Players, PCs and their XP. See this link: http://www.enworld.org/forum/plots-places/257898-rg-off-war.html
 

Great! So now you've got a front too :) We'll see how you'll fare with diplomacy as the only social skill, but it might be enough.

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Skill points are better because:
- You have to have a rank to use a "trained only" skill.
- Ranks can give synergy boni
- Ranks give other boni, such as 5 ranks in balance removes the "flatfooted while balancing" rule and normally, skill focus (speak language) does not give you bonus languages.
- Feats sometimes require skill ranks

On the other hand, the good thing with feats are:
- They give as much boni regardless of which class.
- There might be some rare cases where a skill feat is required for another feat, though I've yet to see one.

There's no reason for taking a Skill Focus for a class skill when you might as well put the three ranks in place. But on the other hand, crossclass skills gain less per skill point. 2000 points per skill point might seem reasonable though, leading to those with cross-class rather taking the feat and those with class rather taking skill points up to max rank.

And the reason for the +2/+2 skill feats are that small boni to different stats are less powerful than a focused bonus, simply.

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Good idea with the char sheet thread, forgot to make one. I'll get one up in a couple of hours.
 

It would be pretty easy to implement higher skill ranks in E6 too. Allowing chars to buy one rank for 2500 exp (equal to half a rank) might be about right, since ranks are slightly better than boni (such as those from a feat that give +3). Of course you can't go higher than level+3 anyway. So a level 6 character can learn to become better at more things, but can't do superhuman feats in anything. Kind of.

What do you think?

There's always Open Minded.
 
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BTW. Does this bard have a name/description? I'd hate to barge into town with "Yo man, where's da dude. You know the man wit da gittah?"
 

My Scout/Ranger is nearly completed. She won't be awesome in social encounters(seeing as she gets a penalty to most of the relevant skills), but I plan for her to have a 'good instinct' when it comes to things.[High Sense Motive]

She also obviously couldn't afford a carwelan sword yet, lol.

Edit:
String, Learam traits listed replace the typical Elf traits from the DMG, correct?

Edit2: Decided to take "Wealthy Background" for RP reasons, which subsequently gives me more money. How much does a Carwelan sword weigh?
 
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@Toptom: Nice! Although I feel that 5 skill points for one feat is much, I'll allow it. That'll solve that problem.

@Wysiwyg: Yes, but you don't know much about him yet. He travels under the name of Vadukind, and from the description you have gotten he's a tall man in his late thirties, with grayish hair. He plays the lyre, as well as sings and reads poems and stories. However, troubadours are quite rare, so there's little risk of confusion.

Theroc: Treat a carwelan sword as a bastard sword in respect to price in this case. Carwelans are of great quality, and many are inherited throughout the generations. See it as a small extra racial bonus.
And yes, the traits replace the normal traits.
I don't know the weight of a carwelan and don't have the book here - treat it as the 6 lbs of a bastard sword until I get access to the book :3
 

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