The Warlock, what a great assasin!!

Stalker0 said:
Taking another look at the warlock, I just realized how good the pregen character could serve as an assasin.

Shadow walk means that you could just walk down a hallway and hide in plain sight (this kind of warlock would likely take skill training: stealth). Then once he found his target, he could use eyebite to attack and remain invisible. He gets a +1 on the roll due to his prime shot. And if he does miss he can simply move again to return to the shadows.

Well, IRC, Shadow Walk gives them concealment, but does not make them invisible. They would still make good assassin's though.
 

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Steely Dan said:
I'm hoping the Assassin turns out to be a shadow striker.

I'm hoping the Assassin turns out to be not a class, but just a way to refer to anyone who murders professionally. You want the classic "sneak in and stab"? Rogue. Sniper? Ranger. You want a magic sneaky shadow killer? Warlock, or warlock/rogue.
 


lukelightning said:
I'm hoping the Assassin turns out to be not a class, but just a way to refer to anyone who murders professionally. You want the classic "sneak in and stab"? Rogue. Sniper? Ranger. You want a magic sneaky shadow killer? Warlock, or warlock/rogue.

http://forums.gleemax.com/showthread.php?t=950920


In my opinion it could be a kick-ass shadow striker.

As long as it is decidedly different from any other class (rogue etc), I don't see the problem.
 

Steely Dan said:
http://forums.gleemax.com/showthread.php?t=950920


In my opinion it could be a kick-ass shadow striker.

As long as it is decidedly different from any other class (rogue etc), I don't see the problem.
I wouldn't want it to be named assassin, in that case. I think, like many/few (?), that anyone can be an assassin, of varying quality. An assassin murders for cash; he can be a low level thug that walks up to the victim with a hidden dagger, a ninja type that breaks into the victims home, killing the victim with a thrown dagger, a sniper that shoots the victim from a roof- top or a poisoner, switching out the victim's spices for cyanid.

All of them kill without giving a warning beforehand, that's the only common denominator. Hence, I don't really like a class that is named assassin.
 

med stud said:
1.) anyone can be an assassin

2.) An assassin murders for cash

3.) I don't really like a class that is named assassin.


1.) And anyone can fight, why do we need a class called fighter?

2.) Not always – holy-slayers/hassassins etc.

3.) It has been a class in 1st, 2nd and 3rd Ed, not that we should hold onto unnecessary legacy items, but I think it could be nifty.
 

Steely Dan said:
It has been a class in 1st, 2nd and 3rd Ed, not that we should hold onto unnecessary legacy items, but I think it could be nifty.

Yeah, but I think only in 3rd edition has the assassin been given magic powers. The AD&D version an assassin had no magic. I always felt the 3e magic assassin was really sloppy idea. Assassins need to be sneaky... let's give them invisibility spells! Oh, and assassins need to be able to climb.... let's give 'em spider climb.... assassins need to kill people, let's give 'em death magic!

By that logic, you could give virtually any power to assassins, since they could potentially need any of them. Assassins in the fantasy archetype seem to have too many powers; they are supposed to have all the classic rogue abilities, and on top of this they are supposed to be super swordsmen, archers (for sniping), poisoners (sometimes even alchemists), and evidently spellcasting?

So basically you are creating a rogue that out-rogues the rogue.
 

lukelightning said:
Yeah, but I think only in 3rd edition has the assassin been given magic powers. The AD&D version an assassin had no magic. I always felt the 3e magic assassin was really sloppy idea. Assassins need to be sneaky... let's give them invisibility spells! Oh, and assassins need to be able to climb.... let's give 'em spider climb.... assassins need to kill people, let's give 'em death magic!

By that logic, you could give virtually any power to assassins, since they could potentially need any of them. Assassins in the fantasy archetype seem to have too many powers; they are supposed to have all the classic rogue abilities, and on top of this they are supposed to be super swordsmen, archers (for sniping), poisoners (sometimes even alchemists), and evidently spellcasting?

So basically you are creating a rogue that out-rogues the rogue.


Oh, I totally agree that the assassin class sucked donkey balls in pretty much every edition, in one way or another, but maybe this time they could get it right without adding unnecessary spell-casting and not stepping on anybody else's toes
 



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