Merlion
First Post
Pygon said:Unfortunately, we won't hear from them what's wrong with 4e until 5e. I'd prefer to hear it from them sooner, frankly.
I disagree. We heard some things that were wrong with 3.0 before 3.5 and the same for 3.5 pre 4e.
Pygon said:Unfortunately, we won't hear from them what's wrong with 4e until 5e. I'd prefer to hear it from them sooner, frankly.
Dr. Awkward said:The specific point of the teaser was to establish the message that previous editions were painful to play--now here's something that won't be!
Piratecat said:The interesting thing here is that while 3e does have some problems, they're minor issues compared to earlier editions. 3e and 3.5 are damn good game systems. Don't think that WotC isn't intimately aware of this fact. That means that for something to make the 4e cut, it's got to feel more fun to the designers and developers than what we have now.
Will they get every one right? Certainly not for everyone, as different people like different campaign styles.
But my expectation is that they'll have a better game when they're done. It's possible they won't, but if that happens then everyone will keep playing 3.5. With a huge vested interest in making this the best game possible, they're certainly targeting the few weaknesses in 3e.
Pygon said:Strange how when new and improved products come out, the existing ones invariably become worse.
Pygon said:Unfortunately, we won't hear from them what's wrong with 4e until 5e. I'd prefer to hear it from them sooner, frankly.
Well, I think WotC mostly delivered on what it promised for 3e (I'll take iterative attacks over 3/2 attacks, and even the grappling rules were an improvement over what we had in 2e), and from what I've seen so far, I've no reason to think that it won't deliver on its 4e promises, either.Geron Raveneye said:Just to contrast it with ad blurbs for 3E like this one here...
Why is this new D&D such terrific fun? The new system smooths out all the old rules' quirks and bumps, creating gameplay that is easy to understand and quick moving, yet with more depth than ever. Combat is much easier to conduct, but it's more exact, always making it clear exactly what's happening. The full-fledged skill system allows characters to do many tasks that fall outside their stereotypical roles. This means that characters in the same class aren't all clones. A fighter can be a slow brute with an axe or a lithe, rapier-wielding acrobat. All this customizability leads to more engaging characters and more opportunities for roleplaying.
....which for some reason sounds, in a lot of things, like the stuff being touted for 4E now. Faster, smoother gameplay, quick but exact combat (heh), characters in one class that are very different from each other, fighters for whom weapon choices can make a difference (sound familiar, anyone?), more engaging characters and more opportunities for roleplaying.
FireLance said:Well, I think WotC mostly delivered on what it promised for 3e (I'll take iterative attacks over 3/2 attacks, and even the grappling rules were an improvement over what we had in 2e), and from what I've seen so far, I've no reason to think that it won't deliver on its 4e promises, either.


Geron Raveneye said:And yes, that video WAS insulting to every gamer who did a tiny bit of his own creative thinking to get around any potholes in the rules quickly while having fun playing.