Welverin said:The power of systems has a long history of not be significant as well, what always seems to have a major impact however is consumer and developer confidence/support, and Final Fantasy (in Japan). The PS2 won the current round because it's the system that got the most (significant) support, and that support existed before much of anything was known about it or anything about the Xbox and Gamcube.
Heck, the Dreamcast's time advantage probably hurt Sega. If both cosoles had launched at the same time, there would have been scores of articles out there saying "Hey, wait a second, why do the Dreamcast games all look better than the PS2 games?".
It's another reason why, though I'm definitely in Microsoft's camp (I'll get a PS3 eventually, unless by some odd chance FFXIII is awful or isn't a PS3 exclusive), I've got serious questions about their strategy with the 360.
Rushing to be the first to market in the next generation seems like a waste of effort; being the first mover was never decisive in the console wars -- especially when they were the last (well, the US launches of the Xbox and GameCube were within days of each other) of the current generation. I'm a major skeptic when it comes to the CPU designs both Sony and Microsoft are using (less so with Microsoft, but I still don't like it). 100% backward compatibility out of the box matters more than most people think. If Microsoft's not spinning things too much, they're outselling the PS2 in North America now, and have a stronger lineup of games to sell this year. Halo 3 can't be ready for a 2005 launch.
Fortunately Sony's being even more irrational. They're making a mad dash to launch as soon as possible, but Spring 2006 will likely turn out to mean May, and in Japan only, even though their past experience -- and Nintendo's with the SNES -- should have shown them that being a year late to the party is fine. Which means they ended with a PC GPU instead of a console GPU, as nVidia didn't have time to design one, and that's going to cost them money in the long run (ask Microsoft about this). The Cell is even wackier than a triple-core in-order PPC.
I don't get it. How did we go from two relatively cleanly designed machines (the Xbox and GameCube), albeit one of them not especially profitable (Xbox), to the frankenboxes that are the PS3 and Xbox 360 (and quite possibly the Revolution as well)?