D&D 5E THF vs TWF

My preference would be to change TWF to essentially having constant advantage - roll 2d20, take the best, on a hit choose one of the two weapons to deal damage with. Perhaps make an advanced (3rd level?) ability where you add the damage die together and roll a bigger damage die. For example, if you used Longsword (1d8) + Dagger (1d4), you add them together (8+4) and roll a d12 for damage. Two scimitars (1d6)? Roll d12 for damage. Two daggers (1d4)? Roll 1d8 for damage.
 

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When I'm attacking with two weapons, I expect to make two attacks (one for each weapon I'm attacking with). Any game mechanic that does not match this expectation will feel weird and wrong to me.

If I were playing a game that used @Stormonu's solution, my first reaction would be "What? Why not just have it be two attacks?"
 

Would restricting TWF to those in no or light armour (q.v. 3E ranger) be an adequate balance?

In Next, can you do the 3E trick of TWF with a shield and a light sword, where the shield is your main weapon?
 

I like this idea a lot. Maybe even increasing the bonuses every 4-5 levels.


My ideal (and something I've been meaning to transfer into 4e) is this; there is no such thing as TWF. Period.

Instead, represent paired weapons as one item. Give it increased accuracy to represent multiple weapons, and that's it, so there is a straight trade-off between THF and TWF (and Sword/board) - TWF has the best accuracy, THF the best damage, S/B best defense.

I doubt something like this would be implemented, but whatever.

(in 4e terms, though these are just example numbers;

Two short swords - +3 prof, 1d6 damage
Longsword & Shield - +2 prof, 1d8 damage, +1 AC
Greatsword - +2 prof, 1d10 damage)
 

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