Stormonu
NeoGrognard
My preference would be to change TWF to essentially having constant advantage - roll 2d20, take the best, on a hit choose one of the two weapons to deal damage with. Perhaps make an advanced (3rd level?) ability where you add the damage die together and roll a bigger damage die. For example, if you used Longsword (1d8) + Dagger (1d4), you add them together (8+4) and roll a d12 for damage. Two scimitars (1d6)? Roll d12 for damage. Two daggers (1d4)? Roll 1d8 for damage.