Bayushi_seikuro
Hero
Here comes my semi-atomic take:
Have more subclasses that are wildly different from each other - the entire point being to absolutely minimize the people only taking a class for 'dip' levels.
I feel, from my decades of experiences, that if you do that, you're killing something that has always been "D&D" but isn't something so much in modern gaming: classes. People have always argued about the class breakdown for Conan, who's a pretty prototypical adventurer, but I think the thing with Conan as an adventurer is it wasn't 'classes' as much as -- I fought in slave pits, and then I met up with my homey the archer and my girlfriend, and we broke into places by stealth-climbing, and then this weird dude with a snake cult killed my girlfriend... and that's just the movie version (No idea what class gets bonuses to punching camels though)
Have more subclasses that are wildly different from each other - the entire point being to absolutely minimize the people only taking a class for 'dip' levels.
I feel, from my decades of experiences, that if you do that, you're killing something that has always been "D&D" but isn't something so much in modern gaming: classes. People have always argued about the class breakdown for Conan, who's a pretty prototypical adventurer, but I think the thing with Conan as an adventurer is it wasn't 'classes' as much as -- I fought in slave pits, and then I met up with my homey the archer and my girlfriend, and we broke into places by stealth-climbing, and then this weird dude with a snake cult killed my girlfriend... and that's just the movie version (No idea what class gets bonuses to punching camels though)