Part of this is a fluff thing, and different damage spells have different effects.
Flaming Sphere is a ball of fire that moves around and radiates heat; I would expect e.g. an Acid Sphere to behave very differently.
Chain Lightning jumps from person to person like lightning; fire doesn't really do this in the same way. And
Ray of Frost reduces the target's speed because people slow down as they get cold; a Ray of Fire shouldn't have this effect (and indeed Firebolt doesn't). And that's before we get into psychic damage attacks.
I therefore dislike this rule as a default, although researching spell variants on a case by case basis should be possible.