log in or register to remove this ad

 

D&D 5E To much 5th edition content?

MxBaticeer

Villager
We are the complete opposite! We have played every hardback AP, the Starter set, Essentials, lots of the AL stuff and loads Guild Adept and 3rd party stuff and have completely run out of content! Having to convert Night Below at the moment while we wait for September. There's no shortage of releases at the moment if you want setting source books etc but we are severely lacking adventure material! (Few levels in the back of Wildemount and Theros etc but I mean APs)
With all due respect here, how on earth is this possible? Like, how often and for how long does your group play, and how quickly did it take for you to finish the hardback adventures such that you've been able to play all of them as they were coming out AND loads of other stuff as well? I'm just having trouble wrapping my head around the math of it. It seems crazy to me.
 

log in or register to remove this ad

Parmandur

Book-Friend
That is not true for 3rd edition at least. In addition to 30 official adventures of varying lengths, there was Dungeon Magazine and tons of free adventures on the Wizards website. Even including the AL adventures 5E falls well behind 3E in this regard.

But where does it fall on page count, and word count? The 5E books are large compilations, after all. And if the magazines count, do does the DMsGuild and AL content.
 

Xaelvaen

Stuck in the 90s
I have bought more D&D books for 5e than any edition (I started back with 1e & BECMI). I've really enjoyed it and I just picked up MOoT. However, I think I am about done. There is already way more content than my group can get through and I just don't know that I want anything more. To clarify, I am not burned out or anything like that. We still have stories to tell and will keep playing 5e for many, many moons. However, I just don't see my buying much more 5e stuff. I have more content than I need. Is anyone else in the same boat?

I can get this. The only material I'm even remotely interested in buying for 5e are complete rule expansions. Tactical Combat development, add-on modules, and the like. I've no interest in playing within the same ruleset content, already enough of that.
 

The Big BZ

Explorer
With all due respect here, how on earth is this possible? Like, how often and for how long does your group play, and how quickly did it take for you to finish the hardback adventures such that you've been able to play all of them as they were coming out AND loads of other stuff as well? I'm just having trouble wrapping my head around the math of it. It seems crazy to me.
We play once every two weeks for 6/7 hours and have done pretty consistently since the PHB dropped in 2014. We play pretty quickly in comparison to some commentators but but not off the charts by WotC guidelines. Takes us about 11 months to play Level 1 - 20 but we've only every gone all the way to 20 once (again because of the lack of content).
 

Reynard

Legend
But where does it fall on page count, and word count? The 5E books are large compilations, after all. And if the magazines count, do does the DMsGuild and AL content.
I'm not really looking for an argument. It's self evident that 3e has a bigger and more diverse adventure library than 5e so far. 5e is likely to have a longer life so it may well eclipse 3e in this regard.

And no, I don't think GMG stuff counts. There's no editorial oversight. It's plainly 3rd party content.
 




darjr

I crit!
I think one or two were written specifically for Dragon+ and DMsGuild was just the delivery mechanism. But I concede that might be splitting hairs
 

Reynard

Legend
None really. They just hand out freebies from DMs Guild. Usually one per issue.
So not relevant.

There were 8 years of Dungeon adventures for 3E, including the first and arguably best Adventure Paths. That alone is a HUGE library of material.

I'm not saying anything negative about 5E's adventures. I am just arguing against the assertion that 5e has a similar library. It clearly doesn't -- yet.

Relatedly: I really wish they would bring Dungeon back. 3 adventures a month is much more useful than one storyline per year.
 

cbwjm

Hero
Dragon+ isn't really where you go for adventures and the DMsGuild has replaced dungeon as the the source for adventures (and I guess dragon for the source or random DnD content). There is 5264 items on the DMsGuild classified as adventures for 5e alone, how many adventures would dungeon have over 8 years, I'm guessing no where near that many. Granted dungeon likely had better quality control and had the benefit of buying the magazine and having a few adventures to look through and use without having to search through an immense catalog, but otherwise the 5e adventure library I'd say vastly outnumbers the 3e library.
 


Parmandur

Book-Friend
So not relevant.

There were 8 years of Dungeon adventures for 3E, including the first and arguably best Adventure Paths. That alone is a HUGE library of material.

I'm not saying anything negative about 5E's adventures. I am just arguing against the assertion that 5e has a similar library. It clearly doesn't -- yet.

Relatedly: I really wish they would bring Dungeon back. 3 adventures a month is much more useful than one storyline per year.

The big Adventure books are essentially Dungeon Annuals, with a unifying theme of some sort.

The DMs Guild Adept and Adventurers League stuff does have editorial oversight, as much as Dungeon material seems to have received.
 



Eyes of Nine

Everything's Fine
Yes, I believe that are different talents. But the author could be flanked by game designer and adventures writer to find a new way. Experiment a new sort of strategy in adventure bulding. I see it as a sinergy between an artist and a technician. Who can say what can come out? Surely WoTC has the financial strenght to make an experiment. Remember Ravenloft? There are some past experiences that can give them the courage to try.
That would definitely be interesting. Although that said, I'm not sure they are willing to "experiment". My feeling is they are pretty conservative in terms of new settings they create 100% themselves. Here's the recent thread on that.
If an author was interested in licensing their existing setting into D&D, then I bet WotC would be all over that.
Wheel of Time, Kingkiller, Way of Kings. Potentially could be incredibly successful.

But I don't think WotC is interested in creating a brand new out of nowhere setting. Not at all.

Adventures are different, and have different considerations. I am with others - not sure popular novelists can automatically write a compelling adventure.
 

Eyes of Nine

Everything's Fine
2020 is the only year that we may not get 2 APs.

Every other year since 5e's inception we've gotten 2 APs. And we've gotten 3 setting books in a row - Eberron, Wildemount, and Theros.

With the anticipated Icewind Dale AP for Sept release, it only remains to be seen what the Nov release will be.
 

cbwjm

Hero
Does wildemount count as a WotC book (as in part of their schedule of releases) or was that like the acquisitions inc book that was going to be released anyway but WotC offered to publish it as an official book?
 

dave2008

Legend
I can get this. The only material I'm even remotely interested in buying for 5e are complete rule expansions. Tactical Combat development, add-on modules, and the like.
Except I am saying that I don't need any new crunch myself. Fine if you do, but I have all of the crunch I need.
 

Parmandur

Book-Friend
Does wildemount count as a WotC book (as in part of their schedule of releases) or was that like the acquisitions inc book that was going to be released anyway but WotC offered to publish it as an official book?

It was edited by Chris Perkins, and the crunch content was put through the private playtest wringer by Crawford. They are saying it didn't take anything else's "slot", and it was written by outside writers. It's a better fit tonally as a normal book than AI.

It does come with 4 new adventure modules, which is nice.
 

Level Up!

An Advertisement

Advertisement4

Top