(Psi)SeveredHead said:
So why not call it a standard action? Or standard plus swift?
Now this is getting overpowered. You can charge, which is a full-round action, get back your maneuvers, and all you've lost is a swift action.
Yep.
Mind you, how often can you charge in the middle of battle? Not often. It's not that great.
I don't think you can use a maneuver in the same round when you recharge, but (especially with Weapon Specialization, Int-bonus to damage on some occasions, etc) a warblade's basic attacks match those of a fighter. The warblade loses nothing by recharging.
The warblade certainly does! Fighters are better with their normal attacks than Warblades. Now, you need a PHB2 fighter, but that should be assumed.
Notes:
* Warblades have no proficiency with ranged weapons. None at all.
* Warblades do not have the bonus feats that Fighters do. The bonus feats that the warblade does get can only be described as weak. Nice, but weak.
* Warblades suffer badly from MAD.
* Warblades can't wear heavy armour. This means that at low levels, they are analogous to barbarians: high damage, low AC. (At high levels, mithral armour is the norm).
* Warblades get Weapon Spec at 6th level. So, at levels 4-5, Fighters deal more damage. At levels 6-7, they're almost on par for normal attacks (and it's a toss-up as to whether the warblade's manuevers are better than the fighter's iterative attacks). At level 8, Greater Weapon Focus and later feats give the Fighter the advantage.
* A human fighter at level 1 can have Weapon Focus, Power Attack, Cleave. That's a significant combination that keeps its usefulness throughout the fighter's life. That bonus feat is just useful; the ability to cleave really keeps them on par. (Sure, the human warblade can go PA/Cleave, but loses out on Weapon Focus...)
Cheers!