Eldragon
First Post
Playing Devils Advocate here:
A good DM will have his monsters anticipate player tactics, and those monsters will take steps accordingly. My players have come to learn that they can use a tactic about 3 to 4 times before they can expect their opponents to have a devious counter to the plan. My players take extra steps to ensure that no enemies escape to tell the tale when they encounter a group of monsters. If one escapes, then it will tell it's brethren the PC tactics.
Players should not expect all monsters they fight to be stupid, and not adapt to a rapidly changing combat enviroment. For me, spells are what makes DnD combat fun. The right spell can turn a tactic into a deathtrap. Every battle is different, players can't rely on one uber-combo and expect to get away with it forever.
My players used to use the Invis/Fly/Fireball tactic a lot. Problem is, one day the enemy expected this and had 3 mages with see invis and wands of lightning waiting. The party lost a lot of good heroes that day. Much like in your situation, the players said I (the DM) was cheating. I calmly explained to them something similar to the above.
Sometimes I explain my tactics ahead of time to a player who is either dead or not participating in the next battle. Just to ward off the nay-sayers. It also gives said player a chance to play as the monsters.
A good DM will have his monsters anticipate player tactics, and those monsters will take steps accordingly. My players have come to learn that they can use a tactic about 3 to 4 times before they can expect their opponents to have a devious counter to the plan. My players take extra steps to ensure that no enemies escape to tell the tale when they encounter a group of monsters. If one escapes, then it will tell it's brethren the PC tactics.
Players should not expect all monsters they fight to be stupid, and not adapt to a rapidly changing combat enviroment. For me, spells are what makes DnD combat fun. The right spell can turn a tactic into a deathtrap. Every battle is different, players can't rely on one uber-combo and expect to get away with it forever.
My players used to use the Invis/Fly/Fireball tactic a lot. Problem is, one day the enemy expected this and had 3 mages with see invis and wands of lightning waiting. The party lost a lot of good heroes that day. Much like in your situation, the players said I (the DM) was cheating. I calmly explained to them something similar to the above.
Sometimes I explain my tactics ahead of time to a player who is either dead or not participating in the next battle. Just to ward off the nay-sayers. It also gives said player a chance to play as the monsters.