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Too many bonuses!!!!

Victim said:
One of the main reasons archers can stack the magic bow and arrows is because they lack feats like cleave or power attack, or the ability to use a massive ability score for attack and damage like fighter with a 2 hander can.

Yeah and what benefit did mellee fighters get for not being able to kill people at 1000ft.
 

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Shard O'Glase said:


Yeah and what benefit did mellee fighters get for not being able to kill people at 1000ft.

And what benefit gives archers the vision to pick out targets at 1000 ft? Or clear LoS out to that range. Considering that many fights are going to be in cramped dungeons, forests, city streets, etc, that kind of range is mostly theoretical.

I was both replying to the intial concerns about balance and to the people who want that ranged power attack feat. Extrapolating every melee feat into a ranged one kind of screws normal fighters.
 

Where does the cost of magical arrows come into play? A SORCERER cast greater magic weapon, and can do that what, .....ummm 500x a day! That is very overpowered in my opinion. A rogue also gets those stupid back attacks, now at over 30 yards. Overpowered!
 

Macbrea said:
The problem is he quickly runs out of shots unless he has a person willing to greater magic weapon his arrows. Even then he will probably run out of arrows after the first few combats in an adventure. As I wouldn't expect him to carry more then 100 arrows into an adventure.

Hey, my current archer-style character (arcane trickster with 4 shots per round when hasted) carries several hundred arrows!!! God bless heward's handy haversack! :)

It really helps if you can cast GMW yourself, tho! :D

And Mending also helps with those broken arrows on a longer journey.

Bye
Thanee
 

Jeremy said:
18 STR, 34 DEX (20 DEX +3 from levels, 6 from gloves of dexterity, and 5 from a lucky animal affinity)

Animal affinity still grants an enhancement bonus, as do the gloves, right? Besides don't you need to find an actual animal which has a DEX that high, since the power is limited to it?

Damage within 30' is 1d8 + 6 (Metaphysical Bow and Arrows) +2 (Weapon Specialization) +1 (Point Blank Shot) +1 (Bracers of Archery) +4 (Mighty [+4] Oathbow) = 1d8+14 (17-20/x5) because of the sniper's keen arrows and your improved critical feat until you swear aloud to kill something, upon which your damage becomes 2d8+28 (17-20/x6).

It should be 18-20 crit range, or does the sniper get a +2 crit range as the weapon master? Doubling a 20 crit range twice restults in tripling it, not quadrupling it!

Bye
Thanee
 

Animal Affinity as currently stated affects the base stat by 1d4+1, it does not grant an enhancement bonus so it stacks with the gloves.

This is according to the Sage, so your mileage may vary. Bruce Cordell (the guy who wrote the stuff) has specifically said he intended it to be an enhancement bonus, but Bruce Cordell isn't official, and the Sage is the closest thing to until errata is made available.

20/x3 crit range normally. 19-20 because of keen arrows ability. 18, 19, 20 should be the numbers for an improved critical character with a keen 1 number critical weapon. You are right. I doubled the 19, 20 crit range, my bad.

What gives the ability to pick out targets at 1000 ft? Well, last saturday I got a spot check of 71... 1000 ft = very roughly around 1/5 of a mile.. I don't know about you, but on some clear days I can make out a person around 1/2 a mile a way. I couldn't tell you what color their eyes were, (maybe that spot check could have), but I could tell you there was a person over there.

Besides, D&D is entertainment, it's about what you *can* do, not what you can't. We all know that the chances of an archer hitting a target at 1000 ft are slim to none, but what about a highly decorated marine with a sniper rifle? I'll bet he could handle it. So I'll bet a very well designed high power fantasy archer with all kinds of psionic/magical gear and spell could do it as well. ;)
 
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Definitely not overpowered

Compare it to melee fighters with a twohanded weapon, more Str bonus. Add Cleave. They will usually have more or the same attacks, will do more damage even without Power Attack.
 

Ds Da Man said:
Where does the cost of magical arrows come into play? A SORCERER cast greater magic weapon, and can do that what, .....ummm 500x a day! That is very overpowered in my opinion. A rogue also gets those stupid back attacks, now at over 30 yards. Overpowered!

... of course, you're only saying this because you're not playing the sorcerer and/or rogue. ;)
 

Just to chime in with my 2 cents, while specializing with a bow gives very good damage on paper, as a practical matter there are many, many situations that interfere with bows:

(1) A number of weather effects, or weather-like spells. Examples: Obscuring Mist, Wind Wall.

(2) Any miscellaneous visibility effect. Example: Darkness.

(3) Any tactic that changes the effective terrain. Example: Wall of Fire.

(4) Close quarter fighting where staying out of melee is not practical. Example: a monster with reach in a 20'x20' room.

The general theme is to disrupt line of sight and force the PCs to stand where the monsters can hit 'em. The thing to notice is that these are not esoteric scenarios, but standard tactics to interfere with spell casters.
 

Overpowered?

Ds Da Man said:
Where does the cost of magical arrows come into play? A SORCERER cast greater magic weapon, and can do that what, .....ummm 500x a day! That is very overpowered in my opinion. A rogue also gets those stupid back attacks, now at over 30 yards. Overpowered!

So play one!

If you're the DM, just don't let the party get above 3rd level. Everything is overpowered starting at about 4th level. ;)
 

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