• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Too many bonuses!!!!

Well, I can see a couple things in this:

1. The rogue shouldn't be getting a lot of sneak attacks with a ranged weapon.
-The maximum range for a sneak attack is 30 feet (not thirty yards). There are no Core Rules or WotC feats that expand this (and for good reason). If there's a house rule that permits it, that's where to start looking for problems
-It's rather difficult to get ranged sneak attacks. Generally, this will only happen if your opponent is flatfooted since you can't threaten an area (and therefore can't flank) with a ranged weapon. If the rogue is invisible, s/he can get ranged sneak attacks in reliably (especially with improved invisibility) but that's another spell (and one that can be countered).

2. You're obviously playing a high level campaign if the sorceror has the greater magic weapon spell (it's not first priority for most sorcerors) and it gives +3 (min 9th level) or +6 (min 18th level). At this level, buffs like Greater Magic Weapon, Empowered Bull's Strengths, Persistent Shields, Mass Hastes, etc. rule the day. If the enemies aren't dropping dispel magics, greater dispellings, Mordenkeinen's disjunctions, and anti-magic fields, they deserve what they get. Removing such buffs is one of the most tactical actions in a high level battle.

As a player of an archer character (Elf clr 6 in RttToEE elf and war domains plus all the other feats except far shot and weapon specialization), I must admit that archers can deal out hideous amounts of damage (with all her buffs going, my character deals out more average damage/round than the 28 strength half orc/half dragon barbarian or the fighter with the +3 icy burst spiked chain or the 18 strength longsword specialist with the +2 longsword--and that's without Greater Magic Weapon on her arrows). However, archer characters have significant limitations. Obscuring Mist, Fog Cloud, Sleet Storm, Wind Wall, Cloudkill, Darkness, Deeper Darkness and solid fog all shut down archers completely. Protection from Arrows is 2 levels lower (and much less expensive) than stoneskin which presents a problem at levels where greater magic weapon isn't readily available. Bows are ridiculously easy to sunder too (if your greater magic weapon grants +6 then your opponents' is likely to as well so this doesn't let archer characters avoid this fate)--especially since most archers load their bows up with special abilities (holy, shocking, frost, bane, etc) instead of enhancement bonusses.

Enemies have options other than getting torn up by archers. Since even a first level spellcaster can cast obscuring mist and any third level caster has access to darkness and/or fog cloud, they should often be able to negate archers altogether.

Ds Da Man said:
Where does the cost of magical arrows come into play? A SORCERER cast greater magic weapon, and can do that what, .....ummm 500x a day! That is very overpowered in my opinion. A rogue also gets those stupid back attacks, now at over 30 yards. Overpowered!
 

log in or register to remove this ad

Count this as a vote in the 'Overpowered' - category. From my experience, the archers kill way more stuff than meleers, even when the bow + arrows don't stack. At higher levels the situation becomes ridiculous, as an OotBI can deal around 200 pts of damage each round, with little risk to himself. (imp. invisibility, fly.)*

Just a point of note: I don't have trouble challenging my PCs. I do have trouble with the archers dealing N times more damage in a round than meleers. The archers also will have ridiculously high ABs if you allow the stacking rule.

Of course, the stacking rule is only useful if there are GMWs available in the group. And a cleric who doesn't realize that it's more than useful to cast a GMW on the archers arrows if they stack with the bow... well, it's about 40*5 = 200 points of damage, considering that some arrows may miss. Ignoring criticals. 15th level caster. Not too bad for a 3rd level spell!

* applies also here. The party sorc would be stupid not to cast these spells, which he has so many of anyway.
 

Wow, I recently thought about how much damage even my Arcane Trickster could deal on average, while thinking about my next feat (currently 14th level, next level I would qualify for Improved Critical getting BAB +8 then).

Fully beefed up (including 2x Empowered Cat's Grace (rolling a 4), Haste, Greater Magic Weapon, Improved Invisibility and Tenser's Transformation (no benefit from the Dex bonus)) she'd have five attacks with her bow at +35/35/35/30/25 with an average damage output per round of roughly 200 points (assuming all hits and one critical hit (18-20) and that the target cannot see invisible or is immune to critical hits). That's quite a lot for a non-fighter-type!

So, I still don't know, whether I should take Improved Critical or Extend Spell or even Quickened Spell. :)

Bye
Thanee
 
Last edited:

Huhm

In the house rules section there are many guys who think that archers are underpowered. Funny. They give archers the Dex mod as extradamage.

Here you got guys who think they are overpowered. Funny.

And if you complain about something to be overpowered while using something ridiculous such as Prestige classes... Noone can help you. You talk about unbalanced Prestige classes, not unbalanced archers.

And examples with an invisible flying archer with GMW +6 (isn't the limit +5 for the spell?) on his arrows shooting everything ... If you still fight goblins after being able to buff the archer that much, then you deserve the Lost goblins in Necromancergames Rappan Athuk.
 




The reason the sorcerer took GMW is because he uses a crossbow and with all of his spells boosting him he has a total attack bonus of +21 and a damage of 1D8+7, I am now 12th level so my GMW gives a +4.
 


Archers are powerful

Are they over powered? It is hard to say. There is no "melee tank" in our party. The archer is the best meleeist (level 7 single class fighter, dex 18 strenght 16 con 14) because he wields a 2 handed sword quite well if pressed and has good stats.

In my experience, when the archer is able to do his thing, he is murderous... but that is infrequent. In melee a melee specialist (that we don't have :( ) should be able to outshine him.

Ancalagon
 

Into the Woods

Remove ads

Top