Hussar
Legend
The turn of this thread is definitely related to the Social Contract at the table and the Creative Agenda. There is no objective orthodox here. There will be tables that run the gamut of contracts and agendas. There will be plenty of DMs who create primarily within the framework of the feedback of their players. Those players will have specific themes and archetypes they wish to play and that will be the construct that binds the DM. That DM may wish for the players to have as much autonomy as possible to be pro-active and join him in the fiction creation process. That DM may seek out mechanical resolution tools to reward players for such play. They seek the cultivation of a shared fiction and all of the player empowerment and incentives that enable that.
And there will be the exact inverse of that and everywhere in between. If 5e is going to cater to all Contracts and Agendas it needs to be malleable enough to do so and have the PC-build structure and mechanical resolution tools to propogate that. Arguing over some "one true Contract and Agenda" is ultimately pointless.
But, at the end of the day, you still have to write a game book. Which means you're going to have to come down on one side or the other, at least to some degree. I'd prefer they come down on the more open ended side and then let individual tables make the call.
SageMinerve said:In your example (the one about the casting mechanic), your player isn't excited about a character, he's excited about a game mechanic. If someone told me that the only reason he won't play is because he can't use THIS or THAT game mechanic, well frankly I don't know how much we'd really enjoy playing with him.
You as a player should be excited to play a wizard that's a member of the Order of Shazam , not about the fact that you're casting a certain way.
IMHO, of course. And again, I realize that not everyone has the same experience, and that's fine.
But, the only reason I cannot use this or that game mechanic is because the DM has told me that in his world, character class X always uses mechanic Y. If the mechanics don't matter, then why does it matter to the DM? Why does the DM get to dictate mechanics?
Or, better yet, why does WOTC get to dictate the mechanics?
I totally agree that I should be excited about playing a Wizard of the Order of Shazaam! But, why does that then necessitate me playing a Vancian wizard? What is it about being a Vancian caster that makes me a wizard? Tradition? It's always been thus? Because the DM told me so? Meh.