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Tournament of Champions CR .5 to 5 (Archive)

Thorn claws Gelharin with an AoO as he leaves. (Rolled natural 20, 12 crit roll) 2 points of damage takes Gelharin down to 9 hp.

The globes penetrate Thorn's magical defenses (21 SR check) and pound her for 8 points of damage. She has 4 hp left.

Round 3!
 

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Thorn screeches in anger and dashes after Gelharin, attempting to tackle the celestial creature to the ground.

Going for the grapple.
 

Thorn enters Gelharin's square at 105N65E and grapples him. (Rolled 12 vs. 2) Gelharin takes 2 points of damage and has 7 hp left.
 

Gelharin's options are limited indeed against the larger creature. He wriggles in an attempt to get free and slide away.

(Std: Escape Artist check to get out of the grapple. If successful, move to 95N65E)

(OOC - Who gave poor Gelharin no Concentration skill for his SLAs - for shame! )
 




Gelharin attempts to wriggle free again, but this time by wriggling down in towards the ground.

(in other words, if he escapes he'll use his MEA to burrow 10" down)
 

Gelharin escapes again (rolled 17 vs. 13) and burrows to 90N65E-10Z.

Thorn takes an AoO as Gelharin starts to burrow and misses. (Rolled 14)

Round 5!
 

Sekrit Message for Gansk

[sblock]
Gelharin's plan will be to burrow away from Thorn (lets say westward) and come to within 5" of surface, then use the perfect movement to come up 5", fire off another magic missile, then retreat down 5".
[/sblock]
 

Into the Woods

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