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Tournament of Champions CR .5 to 5 (Archive)


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Round 23: Pip fails to damage Lumiere. (Rolled 8 vs 8 - Lumiere has higher modifier)

Lumiere breaks free! (Rolled 10 vs. 6)

Round 24!
 

For Gansk's eyes only.

[Sblock]With each swing Lumiere will back up 5 feet towards the east side of the arena, as long as Pip follows, until he reaches 110E.[/Sblock]
 

Round 24

Pip attempts to enter Lumiere's square at 95N85E. Lumiere swings defensively and hits (rolled 22-4=18) for 6-5=1 point of damage. Pip has 15 hp left.

Lumiere hits again (rolled 22-4=18) for 6-5=1 point of damage and steps to 95N90E.

Pip has 14 hp left and is at 95N80E.

Round 25! Still 'grapple 'em' for Pip?
 





The exhausted Pip tries yet another maneuver.

He pushes Lumiere out of the arena! (Rolled 18+2 vs. 4)

"The winnah, by force out after 26 rounds, Pppppppppppppppppppppppppppppppip!"

"I'm sure everybody needs a bathroom break after that marathon, so we will resume after a brief intermission."
 

Into the Woods

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