• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Tournament of Champions CR .5 to 5 (Archive)

Doesn't she have plenty of movement to start in any direction and circle around to end up at 60n30e20z facing any direction she wanted? The double speed down helps a lot. Nevertheless, I screwed up earlier, so I'll pay the price (perhaps) and just hover down to 60n30e55z to breathe and then just not breathe 'cause she forgot she's out of range. Bring on the migraine! I'm starting to get one, too.... ;)
 

log in or register to remove this ad

Gemmo stays put.

[sblock]Gemmo readies mind thrust for when Sandy II gets within 30 feet. It inflicts 2d10 points of mind-affecting damage, with a Will save negating (DC 3 + d20).[/sblock]
 


One migraine, coming up ..... not. (Rolled 11 Will save vs. DC 5)

Gemmo dodges the grit (rolled 24 Ref save) and takes 4 damage. It has 26 hp left.

Sandy can breathe again in round 7.

Round 6!
 





Sandy's teeth bounce off solid rock. (Rolled 17+1 for higher ground)

Round 7: Gemmo moves to 60N50E and Sandy takes an AoO. She whiffs this time. (Rolled 10+1)

The aspirin still works. (Rolled 16 Will vs. DC 14)
 


Into the Woods

Remove ads

Top