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Tragedy at Silvergard OOC Thread


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Let me know if anyone else needs a copy of their character.

Looks like I never got a level 2 version of Johen. Go ahead and do both levels now.

[sblock=Johen]Name: Johen
Class: Druid
Race: Human
Size: Medium
Gender: Male
Alignment: NG
Deity: XXXX

Age: 21, born 4/10/1130
Height: 6'1"
Weight: 135lb
Eyes: green
Hair: brown-red, beard separated in two braids
Skin: pale white

Str: 12 +1 (04p.) Level: 1 XP: 0
Dex: 10 +0 (02p.) BAB: +0 HP: 10 (1d8+2)
Con: 14 +2 (06p.) Grapple: +0 Dmg Red: XX/XXXX
Int: 14 +2 (06p.) Speed: 30' Spell Res: XX
Wis: 16 +3 (10p.) Init: +0 Spell Save: +X
Cha: 12 +1 (04p.) ACP: -1 Spell Fail: XX%

Base Armor Shld Dex Size Nat Misc Total
Armor:Leather 10 +2 +1 +0 +0 +0 +0 13
Touch: 10
Flatfooted: 13

Base Mod Misc Total
Fort: 2 +2 +4
Ref: 0 +0 +0
Will: 2 +3 +5

Weapon Attack Damage Critical
Scimitar +1 1d6+1 18-20/x2 S
Shortspear +1 1d6+1 x2 P 20 feet
Club +1 1d6+1 x2 B

Languages: Common, Auran, Sylvan, Druidic

Abilities: Animal Companion, Nature Sense, Wild Empathy, Spontaneous Casting

Feats: Track (Hu), Self-sufficient (1st lvl)

Skill Points: (4+2)x4 + 4 (hu) = 28 Max Ranks: 4/2
Skills Ranks Mod Misc Total
Concentration 4 +2 +6
Diplomacy 1 +1 +2
Handle Animal 4 +1 +5
Heal 1 +3 +2 +6
Knowledge Nature 4 +2 +2 +8
Listen 2 +3 +5
Spellcraft 4 +2 +6
Spot 4 +3 +7
Survival 4 +3 +4 +11

Equipment: Weight Cost (gp)
Scimitar 4.0 15.0
Short spear 3.0 1.0
Club 3.0 0.0
Backpack 2.0 2.0
Candles (10) 0.0 0.5
Fishhook 0.0 0.1
Flint & Steel 0.0 1.0
Parchment (5) 0.0 1.0
Soap 1.0 0.5
Waterskin 4.0 1.0
My outfit 0.0 0.0
Leather Armor 15.0 10.0
Shield, light wooden 5.0 3.0
"Dagger"

Total Weight: 37lb

Lgt Med Hvy Lift Push
Max Weight: 43 86 130 260 575

Money: 14gp 9sp 0cp

Spells prepared:

L0 (3) DC13 : Light - Detect Magic - Guidance
L1 (2) DC14 : Speak with Animals - Entangle

Companion:

"Highflyer"
Male Hawk
Hit Dice: 1d8 (4 hp)
Initiative: +3
Speed: 10 ft. (2 squares), fly 60 ft. (average)
Armor Class: 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14
Base Attack/Grapple: +0/-10
Attack: Talons +5 melee (1d4-2)
Full Attack: Talons +5 melee (1d4-2)
Space/Reach: 2½ ft./0 ft.
Special Attacks: —
Special Qualities: Low-light vision
Saves: Fort +2, Ref +5, Will +2
Abilities: Str 6, Dex 17, Con 10, Int 2, Wis 14, Cha 6
Skills: Listen +4, Spot +16
Feats: Alertness, Weapon Finesse
Tricks: attack, down, fetch, heel, seek and track
Bonus Trick: Perform
Link (ex): +4 Wild Empathy and Handle Animal checks.
Share Spells: within 5 feet.
Appearance:

Johen is a tall young man in his early twenties. He has long brown-reddish hair with a short
beard that is split in two 3-inches-long braids. His hair also has two thin braids decorated
by yellow and black bird feathers. His originally pale skin is now well tanned, a sign of
his exposure to direct sunlight due to his extensive travelling.
His light green eyes and his face features make Johen a rather handsome young man.
However, a smile is rarely seen on his face. He seems both sad and determined and only
softens up to an hawk that accompanies him, resting on a leather pad fixed on his left
shoulder. Johen and this hawk seem to have developed a strong bond. Johen can get the
hawk to perfom a number of tricks for the delight of children and passer-by.

He wears a now well-worn green tunic whose colour has faded quite a bit, beige trousers,
some boots and a travelling cape padded with animal furs, which seems a bit incronguous in
this region. His accent betrays his Tureni origin.

He is rather heavily armed with a scimitar, club and shortspear. A dark brown leather armor
covers his tunic whilst he holds a wooden shield in his left hand. The shield his decorated
with primitive drawings of trees and stars.

Background:

Johen is a young Tureni druid living in the northern part of the Great Forest, in the Duchy
of Gwynloc'h. Linving in the forest and having to support cold winters had helped him
develop a strong and healthy body that he combines with a sharp mind.

As most druids, he was chosen by the Archdruid on his 14th birthday to become a druidic
apprentice and join the secretive order. His parents did not object. On the opposite, their
pride was great to see their eldest son be selected.

For six years, Johen would serve his Master and occasionally learn from him. It felt more
like being a servant to Jehen, until he was 17 and his Master, a druid named Herruwen,
started to teach him the Secrets of Nature. He was taught how to deal with animals, how to
understand the signs of nature and how to use plants to cure or help.

Herruwen had a keen interest for birds and anything to do with the sky and the wind.
Together they would spend time on top of cliffs to study the sound of the wind or back in
the Great Forest to listen the wind 'talk' in tree branches. Herruwen would sometime turn
into a bird or channel lightning during a stormy night.

Naturally Johen decided to get a young hawk as a companion.

As he got older, Johen started to understand that all was not well in the Turen Kingdom,
that political forces were opposing each other, sometimes violently. The Druidic society
also had its clans, various interpretations and philosophies that would clash. The last
selection of the Tureni Queen had left sequels and opposed factions would continue a more
or less secretive fight, aiming to improve their political influence or impose their philosophical
views. All these issues superimposed with the Shadow War.

Herruwen, though not a Archdruid, was a well-known druid in Turen, in particular in the
Duchy of Gwynloc'h where he would usually officiate for the seasonal festivities in front of
the nobility. He had travelled a lot, was reknown for his knowledge of the Air element and
his use of druidic magic.

When Johen turned 20, Herruwen set a number of tests to judge Johen's druidic knowledge
but also started to quietly judge his faithfulness and trustworthiness. Satisfied, one evening,
under the stars, he confessed to Johen that there were factions jealous of his position and
knowledge and that something 'bad was up'.

Johen was worried by this news, hoping it would only be an old man's story. At the same
time, he noted how Herruwen's attitude was changing. The old druid was getting more
nervous, twitchy and irritable.

One night, Jehen was awaken by noises and cries. A fight was taking place in their home! As
he got up and ran to the kitchen, he found Herruwen on the floor, a dagger planted in his
back. A chest had been moved from its place to reveal a trapdoor in the floor, and a body
all dressed in black was laying nearby, probably dead.

As Johen ran to Herruwen, the old druid looked at him and managed to say in a whisper:
"They... The..." before dying in his hands.

Distressed and confused by his feelings, Johen removed the dagger from Herruwen's back. It
was a strange dagger, finely made with a hollow handle probably containing the poison that
killed his Master. He didn't know where it had been made, but it certainly wasn't Tureni. He
checked the man. His wasn't Tureni, more probably an Azgundi.

His mind was made up! He quickly gathered his belongings, took the dagger, called his hawk
and left Herruwen's mansion in a rush, hoping to find the assassins of his Master and to
avenge him.[/sblock]

I have a txt file with Johen on my PC but it would be nice to have a place where all sheets are stored so we can follow the log of the character..
I searched for the first IC thread and could not find it.

So the total loot is: 200+50=250gp.. ?
 
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I think I must've made a typo in my revision of the Centaur progression. Arkhandus is correct in his analysis (trust wizards for they are smarter than us ;)).

In regards to centralized location for PCs, I'll definately be doing that for the sequel.
 

Arkhandus:
Arkhandus said:
Though the 3rd centaur level does indeed suck, just +2 Strength and Constitution (which means you'd get +1 HP for each hit die already acquired, but meh).
Soooo, I get 2 more hp then? Is that for my new increase in con?

Monkey:
Ok. Still not sure how getting psionic feats are going to work when I'm not a psion yet (when I hit lvl 4). Is that what the wild talent feat is for? How does that all work?

Money. Dosn't look like I ever recorded the money from the statue, and I never bought anything it seems. So I guess I've got 250 to spend also. :p
 
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Yup, was just mentioning that you'd get 1 HP per Hit Die from the Constitution increase. Still a poor "level" and I still hate WotC's handling of nonstandard races (heck, even the standard races were poorly tweaked in 3.5).
 

I may borrow a page from 4th Edition for my future 3.5 campaigns and house rule exotic races so that they retain the flavor but are LA 0. There's really no reason to play exactly what's in the Monster Manual, stat wise.
 

Yttermayn and shadowmask, question for you, relating to the above conversation about LA and monster levels and such.

How would you feel about revising your characters for this game's sequel (assuming you play in the sequel), using the house rule mentioned in the above post? Your racial info would effectively be revised to the following:

Centaur Racial Traits

+2 Str, -2 Int
Base Speed: 40
Size: Large (uses weapons sized for Medium humanoids)
Space/Reach: 10/5
Darkvision 60'
Stability (as Dwarf)
Automatic Languages: Sylvan, Elven. Bonus Languages: Common, Gnome, Halfling
Favored Class: Ranger

Nimblewright Racial Traits

+2 Dex
Construct Traits with Living Construct subtype (as Warforged)
Retractable Rapiers (takes normal penalties for two-weapon fighting, though secondary rapier is treated as a light weapon for TWF purposes)
Disguise Self at will Spell-Like Ability
Automatic Languages: Common. Bonus Languages: Elven, Dwarven
Favored Class: Fighter (or Swashbuckler)

This change would necessitate giving your characters "real" classes for the levels they have gaind thus far (including level 1). Let me know what you think. Also, everyone, please comment on and critique the racial traits above.
 

I like the idea a lot...
I think if the net attribute gain were +2 like the nimblewright (+4 str, -2 int, for example), I'd have to chomp on it. :-)
 
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