CapnZapp
Legend
At first, I started to disagree, but then you summarized your stance as above, and I stayed my hand.So, for easy fights, you can rely on just healing the damage afterwards, but for tough fights break out the proactive damage prevention.
Of course, in Treeantmonks defense, he's right to focus on the fights that actually matter - i.e. the hard ones.
"for easy fights, you can just heal the damage afterwards" can after all be stated this way too: "you don't need healing in easy fights". (You might say you don't prevention either, and that'd be true. At which point it's easier to just go "let's not talk about the easy fights at all, since it doesn't matter much what strategy for incoming damage you choose")
In other words, of course he's comparing in-combat damage healing with in-combat damage prevention.