D&D 5E Treantmonk's Guide to Wizards 5e

The first sentence I see is: "When you cast this spell, you inscribe a glyph that later unleashes a magical effect." The Spell Glyph has to target a single creature or an area. Beyond that, fair game. You can have a stick you break to give yourself Stoneskin. I personally like it as an emergency shield - Tiny Hut when you smash a small charm. We've used that to take a long rest in the middle of an ambush...

I have seen some sites quite the spell as “casting a harmful effect” so I can see why people are thinking thst. But the book doesn’t mention it and I’ve never seen errata on it
 

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1. Conjure Earth Elemental under the hut. Let it go up and cause havoc.
JThe Earth Elemental can't enter the hut. They can't even dig up under it without surfacing and exposing itself, since its Earth Glide explicitly doesn't displace earth.

2. Hut is 10' diameter. Map that out and tell me how many ranged attacks are going to be disadvantaged once a party digs under.
I don't support putting a Tiny Hut in a place where you can't counter-attack, unless you expect to fight a lot of wizards with Dispel magic (which is, surprisingly, an uncommon prepared spell for NPC spellcasters unlike Counterspell.)
3. Building on 2, due to space limitations, once the 10th person enters the hut, it disappears, or when the first large sized creature enters it.. see earth elemental.
Earth elemental can't enter the hut. And even if it could, so what? It pops up and gets wasted in the first or second round, by weapon damage or a Dispel Magic/Banishment. Wizard casts Tiny Hut again. If it was conjured by an NPC spellcaster, unless the spellcaster did some scouting and cast it well out of range, the party then plugs the spellcaster full of arrows. Since this entire shenanigan probably did not take an hour, the party finishes the rest and carries on smartly.
 

Unless you have something like a Spell Gem or a Tome of the Stilled Tongue, you can't use Glyph of Warding with 9th level spells.

That's not correct, though it requires preparation. You just have to cast GoW as a 9th level spell. If you don't have an Epic Boon of an additional 9th level slot you can use a scroll of a 9th level GoW or similar. Another way is to have two spellcasters.
 

JThe Earth Elemental can't enter the hut. They can't even dig up under it without surfacing and exposing itself, since its Earth Glide explicitly doesn't displace earth.

I don't support putting a Tiny Hut in a place where you can't counter-attack, unless you expect to fight a lot of wizards with Dispel magic (which is, surprisingly, an uncommon prepared spell for NPC spellcasters unlike Counterspell.)
Earth elemental can't enter the hut. And even if it could, so what? It pops up and gets wasted in the first or second round, by weapon damage or a Dispel Magic/Banishment. Wizard casts Tiny Hut again. If it was conjured by an NPC spellcaster, unless the spellcaster did some scouting and cast it well out of range, the party then plugs the spellcaster full of arrows. Since this entire shenanigan probably did not take an hour, the party finishes the rest and carries on smartly.

From the spell "conjure elemental"

You call forth an elemental servant. Choose an area of air, earth, fire, or water that fills a 10-foot cube within range. An elemental of challenge rating 5 or lower appropriate to the area you chose appears in an unoccupied space within 10 feet of it. For example, a Fire Elemental emerges from a bonfire, and an Earth Elemental rises up from the ground. The elemental disappears when it drops to 0 hit points or when the spell ends.

Target the 10" space directly under the hut. Done. The hut is a "dome" it has no floor and is non-magical earth or stone unless it's some other material.

Earth Elemental Traits: Earth Glide: The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.

Size: Large.

So your interpretation, in my opinion based on what's quoted is inaccurate. Not only can the elemental move through the earth without disturbing it. it's size Large, so the moment it enters the hut, the hut disappears per the Tiny Hut spell description.. It's not a one round thing at all, it's just done.

On your other points.

The point of conjuring the elemental is to have it disrupt the hut and distract the party while it's trying to rest, presuming that there's an ambush party outside. Since the party is in need of a rest and would be being harassed by the ambush party, should they take out the elemental, that's fine. They still need to handle whatever caused them to use their prepped glyph for the hut.

Casting hut again without a glyph to trigger would take their caster 10 rounds (1 minute cast time). The party will be dead if they go this route with their castings. Banishment is a better option as that's one action and would give the party 10 rounds to deal with the ambush before the elemental popped back into existence, but either way, you've got a depleted party that lost their hut. :)

Be well
KB
 
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I have seen some sites quite the spell as “casting a harmful effect” so I can see why people are thinking thst. But the book doesn’t mention it and I’ve never seen errata on it

My players handbook does. It’s in the first sentence.

“When you cast this spell, you inscribe a glyph that
harms other creatures, either upon a surface (such as a table or a section of floor or wall) or within an object that can be closed (such as a book, a scroll, or a treasure chest) to conceal the glyph.”

It’s in the SRD also.

What edition did it get deleted from?
 

I have seen some sites quite the spell as “casting a harmful effect” so I can see why people are thinking thst. But the book doesn’t mention it and I’ve never seen errata on it

The issue, if one exists, is that the first paragraph or thesis of the spell states that it's used to cast harmful effects but then the body of the spell description allows for interpretation as it mentions loading spells into a glyph that effect a target creature or area.

So were I to read this like a writing instructor I'd limit glyph of warding to things that could cause a harmful effect on a target creature or area, but if I was reading this like a DM that wants his players to think outside of boxes to be cool, I'd allow anything that affects a target creature or area, knowing that the majority of spells would be harmful but that some would just be creative.

In my own games I'd not allow the use of a glyph of warding to hold a beneficial effect, nor allow the glyph to be portable in any way, but that's just me. I'm replying to the "tiny hut" statements simply because I always reply to folks who talk about cool things they've done in game that break the rules as written to make sure players are reminded that fast and loose rules interpretation goes both ways.

Be well
KB
 

That's not correct, though it requires preparation. You just have to cast GoW as a 9th level spell. If you don't have an Epic Boon of an additional 9th level slot you can use a scroll of a 9th level GoW or similar. Another way is to have two spellcasters.
I suppose it's not technically against RAW to have someone else cast the spell, but good luck getting a DM to consistently agree on that interpretation.

But you can't use a scroll. Glyph of Warding requires a prepared spell. Meaning, only wizards, clerics, and druids are able to even use Glyph of Warding even using your interpretation.
 

Target the 10" space directly under the hut. Done. The hut is a "dome" it has no floor and is non-magical earth or stone unless it's some other material.
1.) You can't target the 10' space directly under the hut by spellcasting rules. You don't have line of effect (what with the dome being opaque and not letting spells pass through) unless the hut is on a pedestal.
2.) The spell takes a minute to cast. Even if you could cast there, the spellcaster would be plugged full of arrows before they finished casting.
3.) The dome still wouldn't fail. At most, the characters would just drop through the hut. But that's a somewhat dodgy interpretation, since the Earth Elemental wouldn't displace earth. How are you moving through the square if the portion that isn't blocked by Earth Elemental is filled with non-displaced earth? The Earth Elemental can't even create a Bugs Bunny-style hole.

it's size Large, so the moment it enters the hut, the hut disappears per the Tiny Hut spell description.. It's not a one round thing at all, it's just done.
But it can't enter the hut.
Tiny Hut said:
Creatures and Objects within the dome when you cast this spell can move through it freely. All other creatures and Objects are barred from passing through it.
 

Glyph of Warding specifically had errata stating that it didn't need be a harmful spell. That adds both RAW and, more importantly, RAI that putting in buffs or other effects such as Control Weather was intended by the spell.

https://media.wizards.com/2017/dnd/downloads/PH-Errata.pdf
6th Printing Errata said:
Glyph of Warding (p. 245). The first sentence clarifies that the magical effect needn’t be harmful. The final two sentences of the first paragraph now read as follows: “The glyph can cover an area no larger than 10 feet in diameter. If the surface or object is moved more than 10 feet from where you cast this spell, the glyph is broken, and the spell ends without being triggered” (6th printing)

That said, I would understand if players still said there was no way in hell their DM would let them do that. Aside from the concentration issues, it also allows people with sufficient downtime to recycle GP into spell slots. A few thousand, at most, gp and 3-7 days (depending on magic item distribution and player level) to get everyone Mind Blank and Aid? I'm confident that even many AL DMs will just go 'no'.
 

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