GlassJaw
Hero
Flynn said:What I'm getting out of this discussion is that True20 is a very versatile rules set, but the powers section is somewhat rigid, and therefore clunky on some conversions or efforts. While I could, for example, capture the feel of Classic Traveller psionics with the system as it stands, it sounds like I may not be able to capture very well the feel of Vancian magic using powers as they stand. In addition, the vagaries of the combat system appear to make the outcome of combats less predictable, so campaigns in which a lot of combat should occur (swashbucklers, planetary romance, high action guest-ridden dungeon-fests, etc.) may find themselves derailed by an unfortunate roll from time to time, more so than standard D20 combat.
This is why I still prefer Grim Tales. It has all the versatility and it's extremely easy to convert material from other sources (and vice versa). It's not any more rules light or heavy than standard D&D and it's very easy to determine appropriate challenge levels.