True Strike + Improved Trip + improved disarm + Snatch weapon's attack...

Ukyo the undead

First Post
Ranger 10/socerer1
st - 18

improved trip
snatch weapon
improved disarm

total attack bonus 14



True Strike + improved trip(IT) + IT's extra attack(disarm action) + Extra attack due to snatch weapon feat.

Will the true strike bonus last until the last atack or will it disipates on the first?

IIRC, improved trip and snatch weapon states that you can make a extra attack with the same attack bonus in a succesfull maneuver.


So...?
 
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I'm not completely sure because I haven't read Snatch Weapon (Is that in Sword and Fist or OA?), but the True Strike would at least carry through to the disarm. Improved Trip is pretty specific in that it says you make an additional attack as if you hadn't used the first attack for your trip attempt.

It's somewhat similar to a resolving a critical threat. If you got a critical threat on an attack with True Strike, the True Strike ability carries over to the resolution roll as well because it's not considered another attack.

Now, if this same logic carries through to Snatch Weapon, then True Strike could carry all the way through the attacks.
 
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IIRC, improved trip and snatch weapon states that you can make a extra attack with the same attack bonus in a succesfull maneuver.

That refers to the way your attack bonus normally decreases due to iterative attacks.

True Strike only applies to one single attack roll. By the time you make your IT bonus attack, the spell has discharged.

As a related example - a dwarven Paladin with the Cleave feat uses Smite Evil for a +4 attack bonus, with a +1 racial bonus vs goblinoids, and drops the Lawful Evil hobgoblin. This grants him an immediate extra attack at the same attack bonus against an adjacent opponent - like the hobgoblin's Neutral wardog.

The wardog is neither evil nor a goblinoid. The Smite bonus and the racial bonus don't apply to the Cleave attack, but otherwise, he uses the same attack bonus.

-Hyp.
 

Re: Re: True Strike + Improved Trip + improved disarm + Snatch weapon's attack...

Hypersmurf said:


True Strike only applies to one single attack roll. By the time you make your IT bonus attack, the spell has discharged.


Are you sure about this? I'm sure this has been debated to death elsewhere, but IT says that it gives an add'l attack as if the first attack hadn't been made. To me, this sounds incredibly similar to a critical hit resolution which the TS bonus does carry over on.
 

Re: Re: Re: True Strike + Improved Trip + improved disarm + Snatch weapon's attack...

Are you sure about this? I'm sure this has been debated to death elsewhere, but IT says that it gives an add'l attack as if the first attack hadn't been made. To me, this sounds incredibly similar to a critical hit resolution which the TS bonus does carry over on.

Hmm.

I don't like the comparison to a critical, but IT is worded differently to Cleave, isn't it?

The original poster's description of the effect of IT was bascially the Cleave wording, which I am adamant TS does not carry through on.

But reading the actual wording of IT, I could imagine myself being persuaded...

-Hyp.
 

Re: Re: Re: Re: True Strike + Improved Trip + improved disarm + Snatch weapon's attack...

Hypersmurf said:


Hmm.

I don't like the comparison to a critical, but IT is worded differently to Cleave, isn't it?

The original poster's description of the effect of IT was bascially the Cleave wording, which I am adamant TS does not carry through on.

But reading the actual wording of IT, I could imagine myself being persuaded...

-Hyp.

I admit I had to go over the description of IT a couple of times.

Here's the feat as listed on SRD:

Improved Trip [General]

Prerequisites: Int 13+, Expertise.

Benefit: If the character trips an opponent in melee combat, the character immediately gets a melee attack against that opponent as if the character hadn’t used the character's attack for the trip attempt.

The big thing that makes me think True Strike would carry through is that it's saying that you aren't getting an extra attack. It's as if the first attack didn't happen. I can't think of why they would make this distinction except for a case such as this. It's certainly not the clearest or most direct game mechanic written.
 

Re: Re: Re: Re: Re: True Strike + Improved Trip + improved disarm + Snatch weapon's attack...

The big thing that makes me think True Strike would carry through is that it's saying that you aren't getting an extra attack. It's as if the first attack didn't happen. I can't think of why they would make this distinction except for a case such as this. It's certainly not the clearest or most direct game mechanic written.

I just assumed it was two different people trying to describe "You don't move on to your next-lowest iterative attack bonus", and coming up with different wording :)

But there is certainly room to interpret True Strike carrying through. I'll need to think about whether I'd allow it :)

Here's a question - if you're invisible, do you become visible before or after the follow-up attack? :)

-Hyp.
 

Truestrike is pretty implicit about the spell effect only being applicable to the next "single" attack roll. The melee attack after a trip being a "second" attack roll I don't think the +20 is applicable at that point.
 

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