Neonchameleon
Legend
And I'm telling you that this is complete and utter nonsense. Splitting an inherently magical world into casters and non-casters was an arbitrary decision made by the designers of (non-4e) D&D. And they then emphasised that decision by such methods as separating the spells into their own chapter of the book, giving them distinctive mechanics as spells such as verbal, somatic, and material components and making them interact with other things such as Counterspell in a set way.This is the kind of divisive post that sets both sides against each other. Nobody is saying martials can’t have nice things.
I’ve just suggested that splitting an inherently magical world into casters and non-casters, is an arbitrary decision made by the person creating their character.
When you say it's "an arbitrary decision made by the person creating their character" the arbitrary part of the decision is to play Dungeons & Dragons 5th Edition.
And now you undermine your own argument. If the decision to split the world into casters and non-casters is an arbitrary one then there is no need to keep the abilities as spells because the distinction is only arbitrary. And the discussion of whether the fantastical is magical demonstrates how important it is to ensure that fantastical abilities aren't spells so the people who want such abilities are actually able to have such abilities.The discussion of whether fantastical is magical demonstrates how important it is to keep these abilities as spells where the power mimics a spell.
And this is a pure strawman as far as I can tell. Can you find me someone who's advocating for that?Otherwise it all descends into judgement calls about when it works and when it doesn’t. I don’t believe fighters should for some reason be able to fly 60 ft in any direction at will, in any circumstance, without concentration checks, or limits, when other classes can’t. That has never been their Schtick.