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D&D 5E Truly Understanding the Martials & Casters discussion (+)

Huh??? As opposed to a required option? ;) (j/k)

:D

(I know what you meant, it just sounded funny to me.)

Hahah. It was unintentional but maybe needed. Perhaps if I repeat it 10 times in a row some folks will acknowledge the optionality?

I don't know why I thought it would be different this time, but once again participation in this kind of thread has reduced my opinion of humanity a few notches, so I'll say goodby for now. ;)
 

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Bloat ship sailed when we have useless garbage like the sorcerer and a half dozen other casters. They just added the artificer. Another class, high level feats, and high level maneuvers isnt a big ask.
I find those classes are distinct playstyle-wise.

If it isn't obvious, I value playstyle over flavor since, again, I believe that flavor can be re-skinned as anything else with a few clever tweaks and just a pinch of suspension of disbelief.
Reskining is ok but can be a lot of work. So I turn a fly spell into a super jump to attack a flier but then have to land at the end to maintain the reskin so now I'm not getting the full value of out of the resource.
Seems obvious to not take the fly spell. Have Jump be your height spell and maybe spider climb. I remember people telling me that these things are opt-in rather than mandatory so just opt-out of spells that wouldn't make sense for your character.

Honestly, I thought everyone did this.
 

Check how the object interaction rules work. It's hard to get that second attack when you can only draw one weapon a turn.
  • Thrown Weapon Fighting. You can draw a weapon that has the thrown property as part of the attack you make with the weapon.
    • In addition, when you hit with a ranged attack using a thrown weapon, you gain a +2 bonus to the damage roll.
It’s lucky that fighters get plenty of feats and fighting styles then hey? An extra +2 damage on every attack. Yum yum.
 

I really don't get why magic items are optional anyway. I wouldn't play a fighter without them.
A funny thing I saw when going back to check old 3e feats in the PHB 1 &2, there is a guide to quick select magic items.

Expect for the arcane casters, all of them quick select a +x weapon, +x armor, +x shield or amulet, +x cloak, +x ability score belt/glove/necklace, +x ring, a ioun stone, some consumables, and winged boots at the highest levels..

D&D is a different animal.
 

How did they get into your hand in the first place? It's a very much niche case here.
Hardly. If your warrior types walk around with weapons stowed all the time, that's on you.

In short you can throw things competently if and only if you actually invested a feat. Great.
Hey, I never said the rules were perfect. In fact, I've spoken hundreds of times how 5E is deficient in some very basic stuff.

Fortunately, they addressed some issues, this being one of them in Tasha's (one of the few things they got right...):

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So, as I said, a fighting style focused for thrown weapon fighting which enables you to make up to 4 attacks with Extra Attack (3). Actually, with your bonus action, you could get in a 5th even.

Not just a feat, but a freaking fighting style for it.

But, this is a derailment from the thread.

Now back to your regularly scheduled program. :D
 

I don't know why I thought it would be different this time, but once again participation in this kind of thread has reduced my opinion of humanity a few notches, so I'll say goodby for now. ;)
Feel free to jump over to my another fighter thread and contribute there. :)

 

The fighter can only draw one weapon per round (unless they use an action to draw another). This limits them to about 1 thrown attack per round. Meaning that starting at level 5, their damage drops dramatically (50% or more).
Yeah, this limitation in the rules makes playing characters with multiple attacks painful. It could go and practically no one would lament its absence.
 

It’s lucky that fighters get plenty of feats and fighting styles then hey? An extra +2 damage on every attack. Yum yum.
It would be lucky if fighters go plenty of feats and fighting styles. Unfortunately unless the fighter is a Champion they get one fighting style. And they don't get many feats, especially if they want to use ASIs as ASIs.

But the idea they get "plenty of feats and fighting styles" doesn't actually match up to the rules of 5e.
 


The fundamental issue from my perspective is that magic is too reliable and skills are too unreliable / too limited. Trying to accomplish anything meaningful without magic/powers in WotC D&D is basically agreeing to shoot craps.

I have never meaningfully run into this disparity in any rolplaying game not based on D&D.
I would agree with that. Unfortunately, what you're describing is the very core of D&D's game engine, in every edition. It's not going away.
 

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