DND_Reborn
The High Aldwin
I think it was upthread someplace... or maybe in one of the other threads on this?Can wizards fly and levitate at will? When did that happen?


I think it was upthread someplace... or maybe in one of the other threads on this?Can wizards fly and levitate at will? When did that happen?
This is where I see a disconnect. The fighter isn't fine for you. I know this and respect this. But why not ignore the fighter and play the classes that exist already?
Also, personally, I would like to avoid unnecessary bloat. If the new martial does the same thing as, say, a druid, then it is just a reskinned druid with the flavor of being "nonmagical."
Bloat ship sailed when we have useless garbage like the sorcerer and a half dozen other casters. They just added the artificer. Another class, high level feats, and high level maneuvers isnt a big ask.
I can't play the class I want because a few noisy and selfish types are intent on keeping anything that doesnt cast spells in the sidekick realm. At this point, if you dont understand the issue, it because you are willfully not listening.
Well yeah, plenty did. Geralt of Rivia did, everyone from Eddings did, everyone from Jordan did.Those guys didn't go on adventures with D&D casters. I'm sure the BMX Bandit is great in his solo show.
I was. I specifically mentioned subclasses as well as feats - and that good fighter subclasses are ones that give uses for either your bonus action, your immediate action, or both.except compare apples to apples
a fighter level 10 or less with the same weapons and only 1 ASI/Feat more then an equal level cleric with the same weapon and same feats (Minus 1 ASI/feat)
If the feats had been designed well then this shouldn't be an issue because a feat should multiply your effectiveness so if one makes you 50% more effective two . However normally they clash a bit. An example of two that work really well together are Crossbow Expert (with a single hand crossbow) to give you a bonus action attack and not worry about in melee, and Sharpshooter for the power attack and not worrying about cover or long range. And an ASI stacks with all of that. The impact should be multiplicative.Those aren't fighter feats though. Moreover, there's no high level feats like there are with spells. No feat chains. Each subsequent feat is the next best choice.
This depends on the subclass. The reason the Shadow Monk works is that its extra ability to spend ki points are for exploration (and assassination) while the standard monk's ki points are for combat.And yeah, monks. Monks are versatile in the sense that they CAN do a lot of stuff. But since almost all of it draws from a very, very limited resource (Ki) that versatility is more theoretical than actual - especially at the levels people actually play. I think the latter monk subclasses (such as way of mercy) have done a decent job at addressing some of the concerns - but it doesn't help the core class (or some of the earlier subclasses such as 4 elements, which could be so cool - but isn't).
Thrown weapons. Which, as I already pointed out, are an enormous damage loss past 4th level. Not to mention fairly short range.Not true. There are several ranged weapons that key off strength. There are also perfectly good ways of playing a melee fighter that key off Dex.
Huh??? As opposed to a required option?optional option
Not to be rude, but that sounds like a personal choice that player made to focus on Strength over Dexterity, perhaps to make use of high-damage two-handed weapons and their associated feats. Even then, they can and should have a ranged weapon handy for situations like the one you describe.If you're a Strength based fighter, you probably went for Constitution over Dexterity. Let's say your Strength is 18 but your Dexterity is only 12. You're taking a -3 to hit and -3 to damage. And possibly losing even more damage if your primary weapon is magical or you have feats to boost your melee efficacy.
I agree short range, but not much of a damage loss IME, if any at all...Thrown weapons. Which, as I already pointed out, are an enormous damage loss past 4th level. Not to mention fairly short range.
In other word one subclass can - and only the one that wiggles their fingers and recites magic words. Most can't.They can. It’s called the Eldritch Knight. Levitate at 8th level. Fly at 14th level.
Some have argued it comes close...You don't need to go full-on WBL. Let's say the fighter got to choose something like 4 items from a fixed list over the course of 20 levels. That doesn't seem like it would force the whole system to shift to the new difficulty level at all. I mean, the artificer already gets a version of this, and it hasn't broken the game.