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D&D 5E Truly Understanding the Martials & Casters discussion (+)


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It's not really piddly, though. If your normal hit rate is 50%, increasing it by 10% means your total DPR goes up by 20%.
20% of a fraction is still piddly. It's 1 more hit every 10 swings or 2.5 4 round fights. If fights are only 3 rounds for your group, it's one hit every 3.33 fights. It's an extra point or so of damage per round on average which is nothing.
 

Fighter dex is low. A fighter by level 10 could have a 19 str, 18 dex, 16 con if he wants. Or 20, 18, 15. Which is a great idea since you KNOW there will be flying creatures and you will be using a bow a lot. If the fighter rolls stats, there's a very good chance those numbers are even better.

Poster specified a 14 dex fighter, so I went with it.
 



Poster specified a 14 dex fighter, so I went with it.
A lot of people try to peg the fighter low like that to make the class look worse than the class is. With all the extra ASIs, the smart fighter will have an 18 dex by 10th level and be kicking flying monster rear when it arrives.
 

20% of a fraction is still piddly. It's 1 more hit every 10 swings or 2.5 4 round fights. If fights are only 3 rounds for your group, it's one hit every 3.33 fights. It's an extra point or so of damage per round on average which is nothing.
Let's split the difference here. 20% difference isn't really "piddly", but the exact delta is meaningless if we're taking a more holistic look at balance.
 

Goading attacks should have been a basic game action: Whenever you hit a creature with a melee attack, you should be able to goad them with a bonus action if you share a language. Then you give the Fighter the ability to do it without a bonus action and as long as the target has A language (no need to share it with them).
in 4e we called it mark... and marks should have come over to 5e
And let's not forget that the maneuvers don't scale up. The ones you get later are just the ones you didn't care to take at level 3 because they weren't good enough.
yeah why not have options for BETTER maneuvers at level 7 or 9 that just are things BETTER then what you can do at 1st or 3rd level????
 

And let's not forget that the maneuvers don't scale up. The ones you get later are just the ones you didn't care to take at level 3 because they weren't good enough.
They do scale. The dice increase as the Battlemaster increases level.

There are plenty of great maneuvers. Particularly with the advent of Tasha’s. They also stack well with additional attacks. Making the enemy prone for instance and then getting the remaining attacks at advantage.
 


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