TURTLEDOME!: Battle Bone (DM: KenHood, Judge: Lord S.)

ooc: Damn. Stunned?! Damn. :uhoh: Save vs stun:succeed.

Hadarai grunts and bends in pain and... well, he basically just stays there.

[sblock=ministats]Hadarai Polemarkos - Eladrin Warlord 1
Initiative:+2(+2 within 10) Passive perception:15 Insight:10
AC:18 For:14 Ref:15 Will:12
HP:27/31 Bloodied:15 Surges value:7 Surges/day:9/9
Speed:6 Languages:Common, Imperial(=elven)
AP:1 Second Wind:1
Basic/Opportunity Attack: +6 vs AC, 1d8+3
Powers: Commander's strike, Wolf Pack tactics
Warlord's favor
Lead the attack[/sblock]

[sblock=tactics]Don't fire your big guns yet (encounter and daily powers). When Hadarai recovers he'll give you a boost.
Also, no need to say this, but we should'nt kill the bastard. Attack to knock unconscious.[/sblock]
 
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Out of Character

ooc: Damn. Stunned?! Damn. :uhoh: Save vs stun:succeed.
One arm.

Clint Eastwood.

Yep. Stunned is about right.

Don't you watch kung fu movies? It's about to get a LOT worse. :D

The save doesn't apply 'til the end of your turn in round 1, so you can't take an action until round 2.

---

Cousin Eustace is attacking until you're unconscious, too (i.e. non-lethal).
 
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ooc:I know, I posted my action immediately because I knew I would nothing but save till next round. I wanted to see if I would get to act in round 2.
 

Emral's mouth drops open, blown back by the shockwave coming from the fearless leader's groin. In slow motion, the sound of his voice is a low basso profundo which, sped up, translates roughly to Whhoooooaaa, awwwwsooooommmmme!

[sblock=ooc] Sorry, but: heh. right in the, er...

Sooo... is this guy too close for me to use scorching burst? Or is Magic Missle the only option I've got? Yes, I can wait until last (no choice, obviously).
Is that little map on the bottom of the post us?[/sblock]
 

Out of Character

Yes. The little map depicts the encounter. If you click on it, it will enlarge. When you move your character, you provide me with the coordinates to which you will move.

As far as what spells you use, that's up to your judgment.

---

Wish I knew how to get in touch with Weldon. I'm ready to get this show on the road!
 

[sblock=Emral]magic missile has better damage against a single enemy. Also, scorching burst would hit multiple allies. Yes, the map represents the situation, so remember to shift away from Eustace before attacking so Emral doesn't draw Opportunity Attacks.[/sblock]

[sblock=ken]tried PMing him? (weldon)[/sblock]
 


[sblock=First 4th Ed Combat...]Let me know if I'm doing this right... It' s my first combat in 4th edition[/sblock]

Drivan jumps back from Eustace as he begins attacking, creating some distance between this grizzled one-armed halfling and himself.

[sblock=Movement]I can move a full six and still make an attack right? If I can do this I move to K14, otherwise I'll move 3 spaces to J12[/sblock]

Drivan draws his right arm back, clenching his hand into a fist and scowling in concentration for a brief second as he thrusts his fist towards Eustace, his fingers pointing towards Eustace as a silvery bolt of energy jumps from his hand and flies like an arrow towards Eustace.

[sblock=Attack][17,5] = (22)[/sblock]
[sblock=If I hit...][1,2,5] = (8)[/sblock]
 
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[sblock=reklaw]A word of advice. First of all, yes, you can move your full speed and attack.
Also, it's preferred that players roll both the attack roll and the damage roll to ease the burden on the DM. You can make two rolls in the same page on InvCaste by separating them with a ";". For example: 1d20+4;2d4+4.
Hope I'm not being overzealus and/or intrusive. [/sblock]
 

[sblock=Atanatotatos]No worries, any advice is always welcome! Actually I just was making that change as I'm about to go to bed, but thanks for the advice!
Don't worry, I won't take any offense to advice, even if it is just telling me I'm a dumbass sometimes;-)[/sblock]
 

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