TURTLEDOME!: Battle Bone (DM: KenHood, Judge: Lord S.)

[sblock=OOC]
Also, I'd agree with Deviant Art as a good place to post your art. I'm interested to see what it looks like - I wish I had the talent to do decent party drawings, but I don't ;)[/sblock]

[sblock=ooc]Hah, welcome to the club! My worry is the pic will look bad when scanned in. I guess I could bring it to Kinkos(?) but I've never done touch-ups on a computer before (very pen/ink person) and without them it might look weird. [/sblock]
 

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[sblock=OOC]You could always have Kinko scan it at high quality and put it on a CD, then at home touch it up... What do you use for touch up? If you don't have anything try out GIMP, it's pretty decent and it's free which is a big plus[/sblock]
 

[sblock=OOC]If you want my opinion, just put it up. I don't care if it is a crappy underlit picture taken with a cell phone camera. I just want to see what you came up with. I can barely draw attention to myself, let alone a picture. Put it up so we can see it.[/sblock]
 



[sblock=Rats]Yeah, I haven't used anything that needs recharged besides a healing surge so I'm fine too, lets jump into the rats![/sblock]
 

[sblock=ooc]I used my daily, so REST!!! I'm all over the rats, tho.[/sblock]

So, oh patron, tell us of these rats that plague your relative so. What are they doing to warrant fiery destruction? Are we talking wererats, or dire abyssal fire rats? C'mon, what's the deal?
 

[sblock=The Sword of Five Elements]Cousin Eustace’s Sword of Five Elements
A battered, massive broadsword with a blade discolored by intense heat. The flesh of Cousin's Eustace's hand is burned into the grip. When activated, the Sword strobes through five different elemental states: water, earth, air, fire, or void.
Base Item: Broadsword
Enhancement: +1 to attack and damage rolls.
Critical: +1d6
Power (At-Will): Free Action. Activates the sword's elemental properties. On a successful hit, roll 1d6. Apply the results as follows...
  1. Water - All damage dealt by weapon is acid damage.
  2. Earth - Attack pushes target 1 space.
  3. Air - All damage dealt by weapon is cold damage.
  4. Fire - All damage dealt by weapon is fire damage.
  5. Void - Blade vanishes. Weapon inflicts no damage to corporeal target, but inflicts full damage to insubstantial target.
  6. No elemental effect.
Another free action returns to sword to normal.
Power (At-Will): Free Action. On a successful hit, while the sword is in elemental damage state, the wielder can select the elemental effect, rather than relying on the 1d6 result. This inflicts a measure of pain to the wielder and drains a portion of his vitality, causing the loss of a healing surge.
Level: 2
Value: 520 gp

[/sblock]


So, oh patron, tell us of these rats that plague your relative so. What are they doing to warrant fiery destruction? Are we talking wererats, or dire abyssal fire rats? C'mon, what's the deal?

"Did I say it was my relative that had the rat problem?" Marco says, thinking for a moment, "No, no. I don't think I did, but if I did, I apologize for misinforming you. Hmm. No, the unfortunate victim of the vermin is another resident of the Feather Falls community, an old enchanter of my cousin's acquaintace."

"Cousin Eustace mentioned him last time I visited. I thought that since he was an enchanter, and since he had a problem..."

"Well, he should be grateful, don't you think?"


With a sheepish smile, Marco opens his hands.

"Let me get the directions from my cousin."

Marco confers with Eustace in quiet tones. After much pointing and resorting to a hastily scribbled map on the back of an old grocery list, the hunchback returns to the group. He holds up his prize. "Here we go! It's just a few blocks..." He turns the map sideways and looks at the street. "...uh..." He turns the map again. "...that way!" He points and marches off, waving for you to follow.

---

As you leave Cousin Eustace's house, the one-armed halfling--a raw steak pressed to the bruises on his head--waves to you from his rocking chair on the porch. "Goodbye!" he shouts in clear, unaccented, quite intelligible speech, "Good luck at the TURTLEDOME!"

The old halflings on the porch laugh.

You can hear them, in the distance, gobbling to one another in that horrible patois. Then, another responds in falsetto, obviously imitating a member of your adventuring group. Again they laugh.

And laugh.

And la--

A broadside glued to a lamp-post captures your attention.

You could have sworn that a few seconds ago, it had not been there.

But there, indeed, it is.

It is a poster, cut into the silhouette of a turtle. On its surface, painted in garish colors, is Finnian, screaming in terror, perhaps even soiling himself, being hefted into the air by a group of angry skeletons.

As you watch, the image moves.

The skeletons pop off Finnian's head and begin to play an impromptu game of soccer. All the while, Finnian's head sobs and wails.

It's not so much bloody, as it is comical. Cartoonish.

After the skeletons kick his head into an open grave and hurl the body in after it, the image focuses on the tombstone.

It says, "Three Days 'til Battle Bone! TURTLEDOME!"

Then the image replays.
 
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I wonder ((coughs away falsetto, *grunt* low voice now)) I wonder why they think this sort of thing is going to affect our morale? I mean... obviously we're the biggest, baddest, fiery-est band of mercenaries that's ever set foot in that arena, right? I mean, we beat up a halfing! An old halfing with one arm! (one deadly arm, the bastard)
I don't know about the rest of you, but after being pegged in the noids by that sucker, I don't know that getting torn limb from limb by an army of skeletons would really be that bad. Like, erm... I mean, dude made my eyes water, and I'm made of fire!


Emral still saunters (limps) along with the others, hobbling beside Hadarai as the gorup proceeds.
 

Now I know why we only use halflings as spies and scouts back in the army. That keeps'em away from us. grumbles Hadarai in a low voice, not to be heard from Marco, as the group walks away.

[sblock=TACTICS and bonuses]I wanted to make a post to remind you all the little things having Hadarai in the party gives you.
First of all, everyone gets +2 to initiative if they're within 10 squares of him.
Also, whenever you spend an action point to make an attack, you get a +2 bonus to hit.
As for the powers, that's where a bit of tactics can make the party much better with a tactical warlord. Aside from healing you, a tactlord can make the party more efficent on the offensive.
Hadarai's main at-will is Commander's strike, which basically means that he will always use either Vaunea's or Finnian's basic attack instead of his own, adding a +4 to dmg as a plus. Vaunea's is the best so I'll use it as often as I can with her, but either her or Finnian, or at least Erlai, should be flanking with Hadarai.
Warlord's favor is a power that gives you +5 to all your attacks vs the target for a whole round, so if this its, it's best to use an encounter or even a daily power, possibly spending an action point too, since +5 basically guarantees a hit.
In 4e a party can do much better than the sums of its parts with a bit of tactics, so let's try to communicate during battles, 'k?[/sblock]
 

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