TWF + Thrwon weapons


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No, I sure don't. I do have a character though that uses throwing axes two-weapon style w/quickdraw. It's always bugged me, but the DM keeps telling me not to worry about it...so I don't. But it still bugs me as a DM.
 
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I don't have my PHB handy, but isn't there something in the crossbow section that states that TWF was only meant for melee weapons?

I dunno for sure...I haven't really had this come up in my game.

IceBear
 

Yes, the crossbow description says that TWF only applies to melee weapons.

Throwing axes and daggers are melee weapons that can be thrown.

Someone is being stubborn about it, but I can't find an official ruling.

--Searching Spikey
 

I can relate to stubborn :)

Anything in the DNDFAQ? I don't know if there has *ever* been an offical "no you can't", but I think I remember reading someone saying it went against the intent of TWF - I just don't know who said it.

IceBear
 

from the SRD (as mentioned earlier, thought I'd actually put up the text):
"Crossbow, Heavy: A heavy crossbow requires two hands to use effectively, regardless of the user's size. Loading a heavy crossbow is a full-round action that provokes attacks of opportunity.

A Medium-size or larger character can shoot, but not load, a heavy crossbow with one hand at a -4 penalty. A Medium-size or larger character can shoot a heavy crossbow with each hand at a -6 penalty, plus the usual -4 penalty for the off-hand attack (-6 primary hand/-10 off hand). The Two-Weapon Fighting feat does not reduce these penalties because it represents skill with melee weapons, not ranged weapons. The Ambidexterity feat lets someone avoid the -4 off-hand penalty (-6 primary hand/-6 off hand)."

"Melee and Ranged Weapons: Melee weapons are used for making melee attacks, though some of them can be thrown as well. Ranged weapons are thrown weapons or projectile weapons that are not effective in melee. Apply a character's Strength bonus to damage dealt by thrown weapons but not to damage dealt by projectile weapons (except for mighty composite shortbows or longbows)."

By logical extrapolation, if we treat thrown weapons as melee weapons, they become eligible for use with Power Attack, Whirlwind Attack, and numerous other melee-related feats. This just strikes me as counter-intuitive. It would allow someone to fell an opponent with a thrown weapon, then get a a cleave on another adjacent foe.

What I take the two bolded passages to mean when taken together is this:
- melee weapons that are thrown are treated as ranged weapons and not melee weapons when thrown, and that Two-Weapon Fighting doesn't apply to ranged weapons, thus, a thrown weapon doesn't gain the benefit of TWF.

Hope that helps,
Greg
 


Make a Presyige Class

D&D never has addressed the issue regarding TWF and thrown weapons. My idea, without breaking the rules, would be to make a prestige class like the sharpshooter or deepwood sniper that focuses solely upon thrown weapons.

Thrown Weapons Master

Prerequisites:
Ambedex, TWF, Imp.TWF, Juggling 10 Ranks (to catch daggers in flight)

Special abilities would allow you to retain benefits of TWF and ITWF while throwing weapons from rocks to spears.

Additional features could add range to thrown weapons or increase the damage multiplier.
 



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