Fangor the Fierce said:
I am not saying that I agree or disagree, just that it has been posted, on WoTC, that Grappling does have requirements, by someone's view. Simply stated, I offered the info to the question posed. Do I agree with it, not entirely.
Stuff posted on WotC - or anywhere- that contradicts the RAW, is simply WRONG - it isn't about supporting a particular argument or position. The writer of the RotG article didn't check his article vis a vis the published rules and simply botched it, as has been done a depressingly large number of times before. If they want to CHANGE the rules, they can release Errata (not that they don't get wierd there too), but unvetted and untested online musings? No, I'm not 'changing' anything based on that (unless it suits me to do so - as a House Rule)
Fangor the Fierce said:
I agree that grappling should have requirements, and those should be more clearly identified in the rules. To keep it simple, I would allow a grapple in my game with at least one appendage (arm, leg, constricting appendage such as tentacle, or a bite attack, to name a few...) that can realisticly grab another arm, leg, etc...
See, this need to delimit Grappling is a reflection of YOUR desire to House Rule the process. Why do I need an appendage free? I can't press somebody against the floor without free arms? Whyindaheck not? Those limitations aren't IN the rules because they aren't required BY the rules. IMNSHO
Also, from a rules efficiency perspective, creating extensive and very specific lists of what is and what is not allowed creates NOTHING but problems - because designers can't think of every possible permutation ahead of time (Players come up with whacky new ideas, darn their fluffy little heads), and there just aren't enough trees in the world to pulp into paper to print such lists onto. Create a process. Let the DM adjudicate the process.
Fangor the Fierce said:
As for the list posted by Amal, nice job, which I would include using a chair to pin an opponent on the ground, using a table to pin them against a wall, etc... As you can see, these are all housr rules. If you got them, use them. But list them as such, because that's all they are. House Rules...
Ack! No! I don't think those are house rules - simply actions that need to be adjudicated by the DM. Requiring 'two free hands' is a 'House Rule'. Your suggestions wrt the chair and table are perfectly fine things to try - WITHIN the rules (maybe Grapple, maybe Bull Rush.. Bull Rushing with a table is an interesting idea). Your DM would likely apply modifiers for one thing or another (I'd make you take an improvised weapon penalty on the attack rolls, but possibly a bonus to certain Grapple checks for using a chair, say), but that's what the DM is for.
SRD said:
To start a grapple, you need to grab and hold your target
Describe for me a way that this can conceivably happen, and I'm going to let you try it. Grab with hands, 'hold' by pressing him against a convenient surface? Fine. Your hands are manacled and you want to hold him against a wall way over there? Bull Rush him first. You want to hold him against the floor? Trip him first...
I LOVE the flexibility 3/3.5 offers in terms of combat options
"I trip him" "<roll roll> Yup. "I use my follow up hit (Imp. Trip) to grapple/hold him to the floor with this handy chair I'm holding" Cool....
A'Mal