Nail said:
...actually: which side of the debate my players come down on.
I'm one of your players, but I don't know if you're creating this item for Eaglesford or if you're planning something for the game you normally play in because you're taking another turn behind the DM's screen there.
If the former, then are you using the 1.5 multiplier for "different" or not? If this Monk & his magical Robe exist in
our game, then I'm fine with it as long as everything works both ways. The next time we're in Three Oaks I'd like to find some Bracers of Defense priced similarly:
+1 Natural Armor bonus (2,000gp)
+1 Deflection bonus (2,000gp)
+1 Luck bonus (2,500gp)
By my math the highest priced component is the +1 Luck bonus so the others get the x1.5 multiplier for a total price of:
2,500 [Luck] + (2,000*1.5)*2 [+1 Deflection, +1 NA] = 8,500gp
That's a +3 bonus to AC very comparable in price to Bracers of Armor +3 at 9,000gp.
Advantages: Stacks with my PC's armor & buckler shield, continuous effects so I don't suck up daily spell resources, helps out my Touch AC where Bracers of Armor wouldn't
Disadvantages: Makes most AC buff spells the party is capable of using a bit less effective for my PC (Prot. from Evil, Shield of Faith, Barkskin); not a Force effect like Bracers of Armor so still have to suck it up against those blasted shadows (this is largely mitigated by the +1 Luck & +1 Deflection though)
Or do you,
Nail, still believe the 1.5 multiplier should
not be in there so that same item ends up being just 6,500gp? If so...where do I get one?
Thanks.
DrSpunj