I got this question privately and thought it might help everyone to talk about... if anyone else has questions to what I'm thinking -
speak up!
> Uh, I guess that's ok with me.... What I really mean is I don't know
> what the "teams" thing you're talking about is. Separate
> email threads
> during game play?
Nope. The posts will remain on one thread....
The way the game thread will begin is with all the Heroes in their individual life situations. That might have the Ultimates at the end of a mission (together), or all at their HQ having dinner (together), or possibly separate (like Jenn in court). And beginning the story thread with you introducing the characters through description of the situation and roleplaying (if you're with another teammate).
Most of the heroes will be with their smaller team. (the Ultimates, the FF, the X-men) but then there are characters like Spiderman that isn't on a team like that and he may be swinging through NYC bopping the heads of bank robbers together with a fun little dialogue.
THIS opening scene will be a little more open for YOU as players to describe.
This is meant to welcome you to the game and get the situation rolling to the point when the actual SECRET WARS event happens...
For an idea of what I'm saying (for this "opening scene") take a look at Tokiwong "Generations" M&M game.
http://www.enworld.org/forums/showthread.php?t=89308
Everyone is doing something different somewhere else. They're all OVER the world right now, in two or three different groups.
I LOVE to use comic book and movie descriptors for gaming. Things like "opening panel", "splash page", what's on the cover, or "pans", "zooms" and "montage", etc... to describe scenes...
And I expect (or encourage) you to in your descriptions.
so... for the narrative opening think of them as the ending pages/panels of the character (or the Team) main comic book line...
Winding down to the end of their comic that BEGINS the Secret Wars.
Now...
For teams.
When I refer to "teams" I'm thinking of how the BIG group of Heroes naturally split in the original Secret Wars. It might even be MORE dramatic in our Ultimate SW.
Amoung the Heroes... the "teams" are:
- the ULTIMATES (Avengers)
- the Fantastic Four
- the X-men
- and those that are solo (like Spidey and Hulk), the solos don't really form a team together they just gravitate to whomevers group they naturally would (Spidey and Hulk gravitated toward the Avengers mostly).
Part of the melodrama SHOULD come from the conflicts of these teams...
- Who LEADS the heroes, when there are 3 teams and solos??
- Why would anyone trust the mutants??
- Why would the mutants trust anyone else??
and naturally if you're in a situation that demands you "choose" who to help it's obvious that you would lean to the side that is your team
(for example: the Thing would rush to help Reed, before anyone else would or before he would rush to help the Hulk)
But ultimately
the group must work together to defeat the common foe (who may be the villains or the Beyonder or something else)
In the original series, the X-men left without telling anyone to find Magneto's base apart from the Avengers and FF... because they felt they could only truely trust their own kind, and even though Magneto was their enemy they had more loyalty to him than the others.
But then they came back to aid the Avengers later...
So... Rather than "sticking together" because you're on the Heroes side... I expect you all to roleplay the style/personality of the characters best you can and IF that means that you get in an arguement or even leave the others ... so be it.
Off the top of my mind - the HULK is a HUGE problem for the Ultimates in their continuity... but then again the Ultimates use the Hulk as a weapon they can barely control (by tricking him)...
That will be fun to see in the game.
make sense?
thoughts??
-kev-