SorvahrSpahr said:
that's probably wht I'll end up doing
about the fighter feats, beside IUF, weapon focus/specialization, are there any good ones?
There are bunches of feats surrounding Stunning Fist if you go into them.
Axiomatic Strike -
Also, PHBII -
Acrobatic Strike - +4 bonus on your next attack after using a tumble to avoid an AoO.
Brutal Strike - if you are taking power attack and use it you can attempt to sicken your opponent for 1 round
Cunning Evasion - you can combine evading an AoE with a hide attempt if there is cover
Water Splitting Stone - helps your unarmed strikes overcome damage resistance
Shadow Striker (Tactical) - if you are the sneaky type, it will let you use some fun maneuvers.
Quick Reconnoiter from Complete Adventurer if you are the scouting type
Complete Warrior
Axiomatic Strike - spend a use of your stunning fist to do an extra 2d6 damage against a chaotic opponent
Extra Stunning - you gain 3 extra stunning fist attacks per day
Sun School (tactical) - nice monky maneuvers
Roundabout Kick - if you crit on an unarmed attack you can make an additional unarmed attack against the same foe at the same bonus
Rapid STunning - use stunning fist more than once per round
Pain Touch - burn a stunning fist use to nauseate a foe
Weakening touch - use a stunning first use to apply a -6 penalty to the target's strength for one minute
Book of Exalted Deeds - bear with me. Good does not necessarily equal religious. You can serve the pure ideal of good if you wish, and there are some interesting feats in here if you choose to do so. The Vow of Poverty monk has become classic, though I'm not sure that would fit your character. Do look into-
Touch of Golden Ice - you do Dex damage when you touch an evil creature. It doesn't work on good or neutral. I *love* this feat
Sanctify ki strike/holy ki strike/fist of the heavens - if you are good and want to be an anti-evil punching machine, look into these. At one point my unarmed attacks counted as magic/lawful/good/holy/adamantine weapons, so basically nothing that my lawful good character would beat up could resist my damage. Again, this may not fit your character.
If you do go the "pure good" route, your rp encounters with, say, a cleric of Pelor could be seriously hilarious. Who is holier than whom, eh? My $0.02