diaglo
Adventurer
Thanee said:Maybe they were in the middle of a bigger fight, and the guards had heard the fighting outside and then delayed (as he said).
Bye
Thanee
that's what i was hoping. but i wasn't going to assume.
Thanee said:Maybe they were in the middle of a bigger fight, and the guards had heard the fighting outside and then delayed (as he said).
Bye
Thanee
Hm. Dex 0 = helpless (DMG, p.289). Now, CDG'ing a shrieker isn't very useful (plants are immune to crits) but you would get a +4 to hit it in melee. Its AC is only 8 but then, it's a CR 1 creature; at very low levels, missing AC 8 is possible. Missing AC 8 with a +4 bonus to hit, OTOH, less so.green slime said:Shriekers should be given a Dexterity of "0". Because by their own description, having a Dexterity of "-" lacks any real meaning. Except then they'd get to make Reflex saves at -5.... Without an added rule that Dex 0 means you forfeit your Reflex save.
Just use the "Dude factor" explanationShallown said:Your allowed a save even if it is a little silly. This came up in a recent game for our group. I just explained it to the gm to pretend the person had landed in such a way to shield themselves from area affects. A weak explaination but it works well enough within the rules.
Later
That doesn't logically follow. The fact that you can't take actions does not imply that you have no room to move.Patryn of Elvenshae said:Basically, it says "In order to benefit from Evasion, you must have enough room to move, just like all other Reflex saves."
Helpless creatures can't move, therefore they never have enough room to move, therefore they don't get Reflex saves.