The paladin unarmored ability is pretty amusing for a druid paladin multiclass. Overall I like the flavor and ability of all three sub classes.
Doesn't make a lot of sense for a pacifist to do things like sneak attacks. Seems contradictory. Just say'n...
Makes sense to me: Violence is the last resort - the best path is to defuse a fight before it happens. But if violence has already started the next best option is to end the fight as quickly as possible with the fewest lethal injuries. And since it's the Redemption Paladin that can drop creatures to zero hp without killing, the least violent path is for the Paladin to deal as much damage as possible, by any means possible.
Peace through diplomacy is best, but if peace through overwhelming force is the only available solution it will have to do.
I am... a tad uncomfortable with the "beat people until they like you and do what you say" power of the new paladin subclass.![]()
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So 13 STR, 13 CHA, 3 levels out of your primary class and then max your DEX. What class benefits from that choice?
It'd be fitting, sure, but so are Shield (woohoo) and Sleep.Gotta get sanctuary on that Oath of Redemption spell list, son.
Still no liberation paladin? Disappointed.
OK, so what's the trope of archetype behind Drunken Master?
I wondered about it when it showed up in Sword & Fist back in 3E; it finally occurred to me to ask about it.
OK, so what's the trope of archetype behind Drunken Master?
I wondered about it when it showed up in Sword & Fist back in 3E; it finally occurred to me to ask about it.
OK, so what's the trope of archetype behind Drunken Master?
I wondered about it when it showed up in Sword & Fist back in 3E; it finally occurred to me to ask about it.
I am... a tad uncomfortable with the "beat people until they like you and do what you say" power of the new paladin subclass.![]()
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Why make a drunken master that gets no benefits from drinking and doesn't really do anything fun?
They seem to have made a "realistic" drunken master.
Which is boring.