The paladin unarmored ability is pretty amusing for a druid paladin multiclass. Overall I like the flavor and ability of all three sub classes.
A Is there really a subset of people who want to play a drunken master who doesn't actually drink?.
Armor of Peace
A Dex based Paladin will have an AC of 21, more than a Paladin with Plate + Shield. More than a Monk, but less than a Dex-Barbarian with a shield. It's even OK at low levels if you don't have a good Dex, being better than most forms of Medium Armor, and potentially on-par with Splint or Plate by themselves. I know multiclassing is the hook everyone is salivating over, but really that's going to be rather hard to multiclass out of a paladin and into anything else that isn't dex-based. So I guess be on the lookout for Peace-Rogues.
Warrior of Reconciliation
At first glace, this contradicts the Armor of Peace, because there aren't any finesse bludgeoning melee weapons. But you are a paladin: You can knock someone out with any weapon, then Lay on Hands them, then knock them out again with a club or something to trigger this power. This power is also really great because it will get around all those annoying interrogation encounters.
The thing I like least about Oath of Redemption is that it encourages Dexadin builds, which are an abomination and an affront to the gods, primarily because Rapier exists in the game.
Fortunately there are no finesse bludgeoning melee weapons! That makes a straight Dex build less clear cut. (Of course, you could always use a rapier most of the time and just keep a mace handy for when you want to subdue. So the end result could still be more rapier-wielding paladins.)
Again, if I were going Dex I could see myself dipping one level of Monk, or even splitting the levels evenly.
Single-classing I'd probably leave Dex at 14 (until high level, maybe).
Actually, a fun and appropriate option would be to ignore Str and pump up Cha, then go Variant Human, take Magic Initiate, and get Shillelagh. (Plus Guidance and a 1st level spell.)
Variant Human
Str: 10
Int: 10
Wis: 10
Dex: 15
Con: 13
Cha: 16
Level 1 Feat: Magic Initiate (Shillelagh, Guidance, and a 1st level spell that doesn't use spellcasting bonus)
Future ASIs: Resilient(Dex), Resilient(Con), Cha, Cha...and ?
The first problem with that is that you would be using Wisdom as your attack stat for Shillelagh.
For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon
Second, you can only take Resilient once.
Incorrect. The casting stat for Paladins is Cha. The text from Shillelagh:
Huh...that seems to be correct. I never realize that. Ok, so no Resilient:Wis. Alternately, increase Dex and Wis each by 1 instead of taking Resilience at all. Which maybe is the best option.
(...)
Drunken Master: I find it weird how there's no requirement to actually drink. You'd think they'd give them proficiency with brewer's tools or something, but instead they get perform. Is there really a subset of people who want to play a drunken master who doesn't actually drink?
Right now, you can't multiclass into UA content, but that could change in the future.
Also, i think the point, quite correctly, of the redeemer having a Dex armor trait and a weapon trait that has no finesse options is that a redeemer can't just ignore strength to boost the heck out of its AC. That is good design working as intended, not a contradiction.
Wrong.
The text from the Magic Initiate feat:
Choose a class: bard, cleric, druid, sorcerer, warlock, or wizard. You learn two cantrips of your choice from that class’s spell list.
In addition, choose one 1st-level spell from that same list. You learn that spell and can cast it at its lowest level. Once you cast it, you must finish a long rest before
you can cast it again.
Your spellcasting ability for these spells depends on the class you chose: Charisma for bard, sorcerer, or warlock; Wisdom for cleric or druid: or Intelligence for wizard.
The same way as barbarians and the late immortal mystic.
I think they are misreading: "As is typical in Unearthed Arcana, the options here haven’t been tuned for multiclassing".I see several people saying this but I must have missed it somewhere. Can you let me know where this rule comes from?
About this, I think the idea to base a fighting style on the martial artist actually drinking is silly. It seems to me the popular trope of the "drunken" style comes from the martial artist mastering the use of sudden and seemingly out-of-balance movements, similar to how drunk people move around, in order to deceive the opponent, luring them to believe the "drunken" martial artist is less dangerous, and also surprising them by the unexpected, apparently random pattern of the moves. They pretend they are drunk, as being really drunk would be detrimental to fighting, hence the perform proficiency. It would be nonetheless useful to actually carry around some booze, and to taint one's clothes with it, to improve the performance.
In real life, sure.
In real life people intoning nonsense words and waving their hands about aren't actually casting spells.
But in the game they are, because it's a fantasy game.
Why not embrace the fantasy?