gizmo33 said:
I disagree - IRL, if you were blind-sided, it would not be obvious from which direction the shot came were you to be stumbling around trying to pull a bolt out of your head.
No, but the player should know about where the PC was standing *when* he got hit.
Look at the original post I'm responding to:
The Shaman said:
If the player says, "My character moves to X," and I describe some effect, then that's all the warning s/he gets unless s/he gives me something more to work with, like, "Was it when I reached the statue, or before that?"
If the player doesn't specifically ask The Shaman, "Gee, boss, where was Fighter Joe when the floor dropped out from under him?", he doesn't get that information.
That's ridiculous.
Alternatively, a PC walks down a hallway, using two move actions. At the end of his turn, the DM states, "OK - while you were walking down the hallway, you were hit by an arrow, and took 5 damage."
Does this provide any real, useful information to the player? No, because in the above description there's no indication of when this sequence of events happened. There are important, in-game-world differences between "As you leave your cover behind the column, you're hit" vs. "When you pass by the open hallway to the left, you're hit" vs. "As you near the torchlight at the end of the hallway, you're hit."
And the analogy is misleading anyway. There is no clear visible effect between the source of the spell and it's result.
Unless it's a magic trap, whose runes burn briefly as a foot crosses over them and they are discharged.
True - but the existance of a magic trap is not basic information (at least if you extrapolate from the core rules). If it's basic information, then why does it require a rogue to detect the presence of a magic trap? Doesn't sound that basic to me. And given that search checks require time for a given area, it's not a trivial and instant check like Spot is.
Two different definitions of "basic info" here. You seem to referring to in-character basic info, like "Wizards cast spells, some of which look like ..." and "The city of X is known for its exports of Y ..." whereas I am referring to game playability basic info: "You're standing here, the room looks like X, smells like Y, and you feel a breeze coming from your left - probably from the open window."
And, in any event, you don't need a rogue to detect the presence of a magic trap. You need a rogue to mundanely locate a magic trap or to mundanely disarm it
before you mundanely set it off.
Any fool can mundanely find a magical trap just by blundering into it.
The basic information I'm talking about, in this case, is "Roll a Spot check - yeah, the stone you just stepped on just before the room filled with smoke was slightly less worn than the stones around it."
In other words, throw your players a freakin' bone if, for some reason, they aren't coming to the obvious conclusion, according to the DM's idea of what obvious is. The problem may just by you.