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Nothing makes me more optimistic about the fate of DnD than knowing how infinitesimally little any of you actually influence it's design team.


I hope.
Oh @payn , don't make a hurt emoji. You know I didn't mean you or Snarf! (Which just auto-corrected to Snarfitude!?!? Although we might need more trees and/or terabytes if Snarf were involved).
 

There's also an issue regarding not wanting a character to be bad (or, as an extension of that, having them be really good, or even "the best") in one particular area.

The best example of this that I've ever seen is someone who wanted to play a "halfling titan" character in D&D 5E. The idea was that their halfling was so strong they could put even a goliath bodybuilder to shame. The problem with this is that D&D 5E limits a PC's Strength (and that of most non-monstrous NPCs) to 20 which means that, for some sort of opposed Strength content (e.g. arm wrestling), it's going to be effectively a random roll. (Plus, for something like comparative lifting, the goliaths will still win, being Medium creatures with the powerful build trait.)
Yep. There are three easy solutions to this "problem." One: don't start with such a specific concept in mind. Two: don't start with a concept that's precluded by the game. Three: work towards that concept during play. ASI, magic items, etc.
 


No, it isn't.

Social Mechanics =/= Combat mechanics, and frankly, I don't believe you if you're going to try and reassert that you don't see the difference.

So say you don't means you're not acknowledging any of the context here and whats collectively understood when people talk about social mechanics.

Talking about combat is a complete non-sequitor and it doesn't even matter if Im explaining myself well enough for you or not; context matters and Im clearly and explicitly not talking about combat.
What do you mean by "social mechanics", then? You said you don't mean "basic things like mechanizing NPC reactions", so what do you mean?
 




Im talking about things such as social combat and other mechanized rule injections into talking to your friends.
Can you give me an actual example of what you mean? Also by "talking to your friends" are you referring to me, pemerton, talking to my friends around the table? Or are you referring to my PC, Thurgon, talking to his travelling companion Aramina?

If the latter, then I can tell you from personal experience that the Duel of Wits in Burning Wheel works. My friend and I used that resolution process to determine whether or not Aramina would agree to repair Thurgon's armour before the two of them set out to find the tower of the evil sorcerer Evard.
 

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