Whizbang Dustyboots
Gnometown Hero
"Come with us on a magical tour of all the IP we're promoting to TV studios!"Sounds like someone at Wizards read the Doomed Forgotten Realms and decided they wanted in on that action.
"Come with us on a magical tour of all the IP we're promoting to TV studios!"Sounds like someone at Wizards read the Doomed Forgotten Realms and decided they wanted in on that action.
1-10 is basically every other adventure book they made. This gives you something to run after you have played through another adventure. I think it makes a lot of sense. I hope they have a advice on how to tie it into the end of other previously published 5e adventures.Levels 10-20, why not make it levels 1-20 a true complete campaign? Seems like they are cramming a whole lot into what I'd guess is a 250-300 page book. The adventure spans the Forgotten Realms, Planescape, Spelljammer, Eberron, Ravenloft, Dragonlance, and Greyhawk and if I had to guess each will not get the attention they deserve, and this campaign/adventure path could easily have been spread out over a few smaller soft covers as they did in editions past. Just my opinion.
You make it sound like that is a bad thing.Sorry but with the removal of instant death and other crazy hazards, this will be a walk-through with the superhero level of power that 5e is.
Given that we know the obelisks that make appearances in a bunch of the 5e adventures are linked to Vecna, it's almost certain they will be used as on-ramps from those adventures (most of which are 1 - 10/11) so as to continue running the same group from them to the Vecna campaign.Levels 10-20, why not make it levels 1-20 a true complete campaign? Seems like they are cramming a whole lot into what I'd guess is a 250-300 page book. The adventure spans the Forgotten Realms, Planescape, Spelljammer, Eberron, Ravenloft, Dragonlance, and Greyhawk and if I had to guess each will not get the attention they deserve, and this campaign/adventure path could easily have been spread out over a few smaller soft covers as they did in editions past. Just my opinion.
I understand your point that maybe most people who have played WotC adventures can appreciate this being levels 10-20, but for those who don't or didn't, would probably need to do a lot of gaming to get to level 10 to start this adventure or just start at level 10, which I've never been a fan of.1-10 is basically every other adventure book they made. This gives you something to run after you have played through another adventure. I think it makes a lot of sense. I hope they have a advice on how to tie it into the end of other previously published 5e adventures.
I haven't played any of WotC adventures, so I have no clue about the obelisks. I understand that most likely a majority of 5E players have played through some of WotC adventures can quickly pick up the Vecna one and jump right in so it makes sense for them to have it start at level 10.Given that we know the obelisks that make appearances in a bunch of the 5e adventures are linked to Vecna, it's almost certain they will be used as on-ramps from those adventures (most of which are 1 - 10/11) so as to continue running the same group from them to the Vecna campaign.
My personal feelings (which I'm sure WotC could care less about) is if this is truly meant to be and transition between D&D2014 and D&D2024 then go epic with a self-contained mega adventure. If theyre releasing a 500 page History of D&D book, I'd say there would be a market for something like this. Spreading it out over s few smaller books like I mentioned above would lessen the cost of entry, but I know that's no longer their product model, just wishful thinking on my part.Also, a full 1 - 20 adventure would likely have a huge page count and be more expensive.
yes they didYou make it sound like that is a bad thing.
do play below 10th level?The vast majority of people who play D&D
this is not a counterargument to the previous postnot only never played earlier versions, they weren't even born before TSR collapsed.