Vindictive, fair DMing, or is 3.5 too Lethal ??


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Psion said:
Good lord... you sound like a eulogy. It was a character.

to add salt to the wound...

it wasn't even a character most of us would want to play.

it was almost a munchkin's wet dream.

half-dragon with no ECL adjustment.... :eek:
 

Sounds like there were adjustments on players and DM sides.

The DR on the Ice Golems for example, goes against the grain.

The DR on your character, 15/-, also sounds fairly high.

Sounds like a typical high fantasy fight where the combat is brighter and the damage higher.
 

Psion said:
Good lord... you sound like a eulogy. It was a character.

Look, I wouldn't react this way to the death of my character but this guy is obviously pretty bummed. I just don't see what good is going to come from us all dog-piling on him. Yes, his character is not the kind I would want to run. No, the group doesn't sound like one I would want to play in. No, I don't think his reactions to the events leading up to the combat or to the combat's outcome were either advisable or the ones I would have.

But give him a break. He came here to complain about losing a character to which he was obviously fairly attached. People who are unhappy about things you think they shouldn't be unhappy about are still, nonetheless, unhappy. What is being achieved for us to go on to a fifth page of making this guy feel moreso?
 


fusangite said:
He came here to complain about losing a character to which he was obviously fairly attached.

This is true, but he also came here to ask for an analysis of whether the events that transpired were fair, and whether the version of D&D being played had anything to do with the outcome. Fortunatly, I think most of the responses have been fairly constructive in illuminating what mistakes were made, and pointing out what lessons can be learned.

It's actually been a fairly interesting discussion, from my perspective.
 

I'm surprised that anyone would consider leaving the parties 11th level wizard and 11th level cleric behind. Seems like an effort should have been made to get them to come along as NPC etc or a side adventure ran until their players could attend.

While most of my gaming background w/D&D is 1st ed AD&D, I do play 3e, I've never played with a group that would consider going into a Great Wrym's Lair without a wizard & a cleric along in either version of the game. This sort of thing requires the whole party to be sucessful not 2/3's of the party.

One knows at the very least the magic user can do 7th level spells. This should IMO send up a red alert that the party should have a wizard of some sort along. If this means eating goat and backout of the dungeon to go back and get the magic user so be it. As a player, I'd want the party wizard to either memorize Anti-Magic Shell to have a schroll with it. Any 11th level wizard in 3e should at least have schroll on with AMS on it. As it can be used to shut down the other sides magical attacks/spell casting. This sort of thing was always a given within our 1st ed groups at this level.

As for the combat encounter, when the Prismatic Wall went up, the parties Mu might have had a chance to knock it down with an AMS since the AMS doesn't allow magic to function with in it. That would have nullified the spell attacks etc direct toward the party at least for a time. Likewise, some sort of spell to determine what was behind the door is pretty reasonable at this level of play IMO. A wizard eye, augury, clairvoyance, esp etc.
Or at the very least the party wizard might have cast wall of force or iron between the ice golems and the PC to try and protect him from getting tossed into the Prismatic Wall or the "most excellent prismatic wall" as Jack Vance would say.
BTW a vindictive DM would have ruled and "let" the magic user cast that prismatic wall in such a manner that it was say 3ft above the floor in the room the PC's were so more/all the PC's bisected the prismatic wall.

A brave choice was made without fully considering the risks, I think the DM was within the scope of what was reasonable based on the info we've seen so far.

As DM I like to use telekenisis to throw PC's into Prismatic Walls and Prismatic Spheres and have on several occassions in 1st ed AD&D. :)

As for it being an edition thing I don't think so. Still seems like their is far more save or die and instant death in 1st ed AD&D, even at the lower levels. Of course any version can be deadly but 3e/3.5e with all the excessive worry about CR etc seem to be less prone to result in deadly encounters for the most party unless the player contributes.
 
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Joshua Dyal said:
My suggestion? Play a Cthulhu campaign and toughen your skin to the loss of characters. ;)
I was going to suggest Paranoia. If you can get through one session of Paranoia without dying at least 5 times, you're doing something wrong. :)
 

fusangite said:
Okay... I' sure Sumi's got the point. No point in further demoralizing him after the untimely loss of his character.

Sumi, my condolences. Looks like it wasn't the fault of the GM or the rules. But that doesn't make the loss any easier to bear.

With respect, if he'd wanted sympathy, he might have asked for sympathy. He asked people to judge whether it was fair that his character died, and whether the DM was being vindictive for killing him, and whether 3.5 is more lethal than previous editions. Now he knows.

And hey, if they're 11th-ish level, he can probably get the guy raised. It's not that big a deal in a mid-level game. A bummer, yes, but not something to ruin your week. (Apologies if I missed something where this wasn't possible -- disintegrated or something.)
 

takyris said:
(Apologies if I missed something where this wasn't possible -- disintegrated or something.)

He popped through a prismatic wall, only making his save vs petrification. I think that means that he's dead and poisoned and possibly insane on another plane. It's a very stylish death, but a definitive one.
 
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