Viridian Plague: Act II--The Lady of Prophecy & Act III--A Shred of Hope

(OOC: AoE == Area of Effect)

*Obscurity fires missiles of force at one of her pursuers after fleeing to relative safety within the sunken ship. There is a loud blast from down below.*

*Meanwhile, the creatures that had been chasing Obscurity don't pursue the escaped Feldori, turning instead to Whinoah, who is right nearby.*

(OOC:
Obscurity Fires 4 Missiles
C1 takes 13 Damage

C1 and C2's Attacks 14 + 10 = 24, 2 + 10 = 12, 1 Hit.
Whinoah takes 13 More Damage, total 21

Trayah's Turn)
 

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Trayah, Lacerta Shaman (24/24 hp, AC 17)

*Finding their enemies have closed enough to make some of his newer spells more potent, Trayah evokes a column of divine fire down upon the largest cluster of their foes he can manage that are near Whinoah.*

[SBLOCK=OOC]Trayah casts flame strike (7d6 damage, half fire/half divine; 10 ft. radius; DC 21/ Reflex half), getting the bird in the area if it doesn’t reduce the number of foes he can strike at.[/SBLOCK]
 

(OOC: Getting the bird, which is just above Whinoah, means getting Whinoah as well, guaranteed. You can hit the bird and two attacking her and hope she saves, I suppose. He can also just hit the six smaller creatures)
 

OOC: Thought I'd covered that in my casting options, as I said he'd attack the bird if it didn't reduce the number he could strike with the spell (which obviously it would). Also he wouldn't strike at Whinoah unless he had no other choice, which is not currently the case...though I thought the bird was hovering over Obscurity.
 

(OOC: Obscurity moved away after that, thankfully. Also, keep in mind that the bird is large)

*Trayah calls down a blast of flame, channeling the spirit's wrath and searing all the creatures that had been chasing Obscurity, searing them and nearly blasting the injured one to its knees, though it manages to stand firm. Meanwhile, the Spiritual Jaguar Claw slashes and scores a hit against the giant bird.*

[SBLOCK=OOC: ]
C3 and C6 Save
C1 takes 23 Damage, total 36
C2 takes 19 Damage
C3 takes 10 Damage
C4 takes 19 Damage
C5 takes 22 Damage
C6 takes 11 Damage

SJC's Attack 13 + 12 = 25, Hit.
Bird takes 7 Damage.

M'ress's Readied Action Fizzles--M'ress's Turn[/SBLOCK]
 

OOC: Well perhaps you should have said it hovered over Obscurity and Whinoah. ;) There IC goes again, 6 rolls of 7d6 damage and not even one was average or higher. :(
 


OOC: It was just teasing me though with almosts in the follow-up department. ;) :) Where are the foes in relation to M'ress and the others. Are there any or her to attack within a 5' adjustment yet?
 

(OOC: No, none in 5'. If they had gotten that close, she'd have gotten her readied action. They had swarmed around Obscurity about thirty feet away, and with Obcurity having retreated, they are likely to all attack Whinoah, who is next to them and exposed. Plus they get to go right after M'ress and before Whinoah thanks to the big initiative gap.)
 

OOC: So the creatures that attacked her already, get to go again before she can act after they last attacked? I'm confused - has Whinoah acted since they last attacked her?

I so should have asked for the pounce ability those catpeople get in the races book :D .
 

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