Viridian Plague: Act II--The Lady of Prophecy & Act III--A Shred of Hope

(OOC: 2 attacked her already (and she's missing 21 HP now). The other 4 will attack after M'ress. That's one attack for each. Then Whinoah goes before the first two go again. Also one of the first two is near death and all are injured

Yeah, that ability is also an epic feat. What a broken feat :confused: I remember I knew for sure I had created a new powergamer when the girl I showed how to make a PC came back to me with Races of the Wild open to Catfolk Pounce, having created a highly min-maxed Catfolk Ranger/Fighter with Catfolk Pounce :lol: )
 

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M'ress (83/83) 83 max, AC: 33

Seeing that Whinoah was about to become a very beautiful paste, M'ress moved out of the safety of the ship to go to her aid . . . a quick "Stay here, I'll be right back," was offered to Slagg and the others. She struck at the one most likely to fall and in the path of Whinoah's retreat to the ship.

OOC: Activating Battle Euphoria as a free action. [+2 Dodge Bonus to AC (to 30), +2 Saves, and +4 more to Cha (Currently 24)] Move (Tumble if needed) / Strike. Expertise for 3 (AC now 33). Attack +13 (1d8+1/15-20/x2/S).
 

(OOC: The one most likely to fall is C1, who has already gone this round and attacked--if she goes after him, they could all attack Whinoah without moving past M'ress. If she goes past C1 and C2, who are up front, she can attack the ones who haven't gone yet and block progress to Whinoah. This would provoke a couple of AoOs, but with 33 AC does she really mind?)
 

OOC: Yes, she minds. However, isn't that what tumble is fer? ;) She'll attack one that hasn't attacked yet to help Whinoah out.
 

*M'ress attempts to tumble past the creatures and into the encircled position that Obscurity vacated, blocking some access to Whinoah. Her tumbling leaves a few openings, but none of the creatures is actually able to hit her despite this.*

*M'ress launches an attack on one of the injured creatures, scoring a light blow to begin her series of attacks.*

*The creatures all move past M'ress to attack Whinoah, leading M'ress to unleash a flurry of blows after them, scoring two hits. Nonetheless, the creatures attack, clawing and biting, and it is all that Whinoah can do to dodge, weave, and duck the first three, as she is struck with a harsh blow that staggers her and leaves her on the brink of unconsciousness.*


[SBLOCK=OOC]M'ress fails a few tumble checks but doesn't get hit. There's a ton of rolls, but that's the end result.

M'ress's Attack 7 + 13 = 20, Hit.
C5 takes 4 Damage, total 26.

M'ress's AoOs 9 + 13 = 22, 8 + 13 = 21, 5 + 13 = 18, Two Hits.
C3 takes 5 Damage, total 15
C4 takes 4 Damage total 23

Creatures' Attacks 13 + 9 = 21, 5 + 11 = 16, 17 + 11 = 28, 13 + 9 = 22, Two Hits.
Whinoah takes 16 Damage, total 38 and is staggered

Whinoah's turn, nearly surrounded by foes.
[/SBLOCK]
 

Obscurity chooses to target the most wounded creature with another volley of magic missiles.

ooc: right, should've caught that one. nope no area of effect spells. She deals in pinpoint accuracy.
 


(OOC: Drawing the rune can be done as part of a move action. Thus, since she's staggered, she can't also activate it this round. She could instead try to tumble back a bit out of harm's way towards Pleione, who can heal her and comes next ;))
 



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