Viridian Plague: Act II--The Lady of Prophecy & Act III--A Shred of Hope

"That sounds good. To the west then?"

(OOC: I can't see any likely objections, so--)

*The group exits the Rope Trick, after which they discover two things. The good thing is that the enemies seem to be gone--they have not waited around. The bad news is that the ship is now completely submerged under the filthy sludge and filled, with only a small air pocket at the top of the room to breathe, so the party becomes covered in the stuff and cannot escape.*

"I'll cast Dimension Door--grab hold!"

*Lyssa uses her magic and brings the party to the top of the sludge. The broken ship cannot be seen from here, sunken as it is beneath the churning ooze.*
 

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(ooc: what's west from here again?)

"I hope that your cousin was not in there or didn't need anything from her ship any more. Had you had much chance to explore it before those creatures surrounded you?" asks Obscurity, the sensitivity of the question asked rather point-blankly.
 

Trayah, Lacerta Shaman

“Well, let’s head out just in case the beasts haven’t gone too far. I believe we need to go this way,” Trayah says, pointing west and a little south, after taking his bearings.
 
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"If she was there, they surely would have killed her already, as they ambushed me even before I got here, so I must hope that Arris's love protects Azi and kept her from harm and from the ship this day. I had to run onto the ship to use it as cover to avoid attacks, so I'm afraid I didn't have time to check it very much."

(OOC: The village with the shaman is west and somewhat south. It seems like some people wanted to go there next)
 
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*Lyssa nods.*

"Very well then, Trayah. Let's make haste."

*As they wade through the sludge, which makes slurping and sucking noises as they slog through, they eventually reach more solid ground, though the soil seems loose and frail. The closest trees all around the clearing have withered and died, though the forest seems alright farther out.*

*As they continue towards the village, they hear scraping sounds occasionally, or distant screeching. After a full normal day of travel, they have not been ambushed, which is nice, and they are able to rest in the Rope Trick, allowing Trayah to apply Restorations to those who need them.*
 

Whinoah spends a bit of time durring the rests to look for tracks around the area, wondering if they are being followed by some creature that remains just out of sight.
 


"Well, I can't find tracks of us being followed, but that doesn't mean we aren't being followed. I can travel without making tracks pretty easily, so I'd expect nothing less from a skilled predator."
 

"Well, I hope we aren't being followed, but at least they can't attack us in the Rope Trick."

*Once Trayah has applied as many Restorations as possible, the party rests and continues on the next day. After ten hours of travel, they hear the sound of claws on steel off in the distance in the direction they are heading.*
 


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